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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      When in doubt whether to have a dedicated core room or just place it in the bridge... have a fake core in your RETRACTABLE BRIDGE that leads to the real core room! ;) The airlock's inner door (port-side button) gives access to the bridge, while its outer door (starboard button) let's you in the...
    2. DeepspaceMechanic

      Wonder if they'll ever change SMD's account creation process, to block out automated attempts...

      Wonder if they'll ever change SMD's account creation process, to block out automated attempts? When the time comes and all StarMade activity will cease, this place could serve as a decent memorial for the community and their productions... It'd be sad if such a memorial place would get...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Solved: Hexapedal walker
    4. DeepspaceMechanic

      Hexapedal walker v1

      This upload is a package (RAR file) of two blueprints, one of the thing pictured above, plus a turretless variant. The turreted version is a demo - the gun is properly systemed, but the walker is underpowered for it, and probably couldn't fit a reactor adequate for that particular turret. Its...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Not exactly intended result:
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Just kidding... Finally finished my factory ship mega-project: MIC-583 mobile industrial complex More precisely, I finally added living and working areas (very elaborate ones) inside the hull. The interior compartments above the main body of the ship (factory buildings, core room, bridge) were...
    7. DeepspaceMechanic

      MIC-583 mobile industrial complex - NOW WITH INTERIOR!

      Massive update; click "read more" if full list doesn't appear. CHANGELOG: the ship now features living quarters, lots of it old hangars now connected to the rest of the interior end point of the production chain now connected to a hangar (previously dead-ended) systems setup finalized...
    8. DeepspaceMechanic

      "DMINT" prefab interior module pack - Further minimal fixes

      prisoner robots in detention bay slightly restyled, as well as their cells fixed a single mispositioning of a placement guiding block in large mineralogy lab metal bar corners instead of light corners in decontamination facility improved the password entering instructions on password-secured door
    9. DeepspaceMechanic

      "DMINT" prefab interior module pack - Very small changes; one addition

      changed the orientation in which hallway turn modules are loaded (for convenience of placement) minor aesthetic fix of hallway hub modules (metal bar corners instead of light corners) added a three-way hub minimal alteration of Comms&Security center minimal alteration of Water&Air management center
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      One of the engine roomS of a fighter I'm working on...
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Tried to make a quick demo of my recently published "DMINT" prefab interior module pack. It's neither a good summary of the pack, nor is it quality entertainment, but better than nothing. To get an idea how rapidly and smoothly you can build with this template pack, here's a video of the...
    12. DeepspaceMechanic

      "DMINT" prefab interior module pack v1.3

      The DMINT pack One of the best prefabricated interior module collections in StarMade. All architectural necessities covered! Build fully-supplied interiors in minutes! Endless combinations! (This upload is a RAR package of template files that you'll need to put into the "Templates" folder in...
    13. DeepspaceMechanic

      Model-129 space revolver - Altered logic for realism

      Now the cylinder is rotated before firing, not the other way around.
    14. DeepspaceMechanic

      Model-129 space revolver v1.2

      The Model-129 ...slowest revolver of the West, but the fastest in StarMade! ;) Named after the Smith & Wesson Model 29, and because of the fact that this is 129 meters long. Both single-action and double-action usage modes are available. Test it in game for all features! NOTE: this download...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Altered the barrel and logic design, and released the thing. Opted for a bit less realism, for the sake of simpler circuitry and higher fire rate. Check out the shooting test GIF at the download page: Model-129 space revolver Here's what's different compared to the previous design (on...
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      When foresight about how things might go wrong only spares you from rage-quitting, BUT NOT FROM A HEADACHE, LOL! ...Tried to solve issues with my WIP revolver model, before any actual trial and error. Edit: sure enough, missed something. That "limiter" circuit might need to be extended to...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Yeah, a mech fitting this would truly have to be enormous :D Considering the ratio between average revolver length and average person height, such a mech would have to be about 900m tall (I think even Starboy's Megazord is below 300, less than twice my Samurai Mech below). Didn't want this gun...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Working on a "functional" revolver. Still have to build the trigger, hammer and logic for a shooting animation. What's already there: the so-called crane or yoke (a piece that holds the cylinder) can be hotbar-rotated in and out of the frame the cylinder can be hotbar-rotated around the yoke...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks :) The idea for that drawing machine came from simplifying a similar design I came up with earlier, but chose not to bother building: a 3D replicator. Imagine a brick of many area-trigger blocks, and a different brick made up of open, invisible plex doors (same size and shape, both...
    20. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I went through the creative mode inventory, and checked all of the relevant blocks that either have no orientation selection at all, or have only a few options (often 6 out of the 24 possible orientations). The only ones that yield extra orientations via copy-rotate-paste are warheads, hazard...