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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #59 At this point I think it's fair to say that I have a firm grip on the process of building ships in this specific style. The "Merope-class" frigate was created in a mere three days, a day less than her little sister that was revealed last week. You can play some "spot...
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #58 "Maia-class" corvette: (101m long shell, super minimal interior, waiting for game update before installing systems)
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      IKR? :) I thought it turned out looking like some hybrid of an A-wing and a V-wing.
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #57 Two new members join the Pleiades fleet! Introducing the "Electra-class" miner and the "Alcyone-class" fighter: Progress with this fleet project is way slower than predicted, but that's just how it usually is, right? The miner isn't systemed yet, and has...
    5. DeepspaceMechanic

      Dan' Stargate ships Emporium

      No such thing as too much power, except when there's nothing to utilise too big of a surplus. Just try to set up things in a way that you don't surpass ~95% reactor load when all simultaneously active systems consume at max (a thing to pay extra attention to is the extra load by turrets when...
    6. DeepspaceMechanic

      Dan' Stargate ships Emporium

      In my experience, fitting ships or stations with systems has become incomparably easier after we got the Flood-Fill Tool. If you're having difficulties because of the sheer amount of block placement required for systeming large structures, be sure to try this method: 1) Partition off a volume...
    7. DeepspaceMechanic

      Wild Space Explorers

      An R is missing from "transporters". There are three instances of "hanger", that's how most starmaders spell it, but it's actually with an A, "hangar". And I assume it might be an alternative correct form of your name, but the map image has Tshara written with an E at the end. By the way, what...
    8. DeepspaceMechanic

      Wild Space Explorers

      Fictional map or blueprint drawing is an art form in its own right, and this one is a masterpiece! It's so cool how detailed and professional-looking it is. I noticed a few typos though, and thought it would be worth pointing out, if you have a saved photoshop file with the possibility to do a...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #56 Something out of the ordinary this time, I suppose we might say. After finalizing the exterior of this freighter, by attaching the five cargo containers seen on the still images below, I decided to dedicate almost the whole nose section for more cargo space. A very...
    10. DeepspaceMechanic

      Wild Space Explorers

      Congrats for reaching this point with this great, ambitious project! And have fun finishing the remaining work. I'm sure a lot of us are looking forward for the release... This Galactic Trading ship sure does an excellent job at demonstrating the massive building potential within StarMade :)
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #55 Just a little bit to go (designing cargo containers) and I'm done with the "Celaeno" freighter, exterior-wise. It has a dorsal AMS turret behind the bridge, and already functional USD airlocks on both sides. There's also a weapon output at the front for a...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #54 Started working on the second largest vessel of my fleet project, the freighter. The images below show the results of the first two days of construction. As you can see, I aim to continue the first ship's clean, sleek, minimalistic, futuristic style throughout the...
    13. DeepspaceMechanic

      True when used in stations too? (decoratively, obviously, since stations are stationary)

      True when used in stations too? (decoratively, obviously, since stations are stationary)
    14. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Recently, I was locked into circumstances boring enough to make me try writing up something random and cool. An old british heavy metal band, Saxon, once wrote an ode to a train, titled "Princess of the Night". I wrote a prose-form ode to a space freighter I once planned to build, named...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #53 The destroyer-class, flagship-role vessel of my fleet project is finished and published: download here. After having completed it, and in search for a good name for both it and the whole fleet, I realised that my plans included seven ships. So I went with naming the...
    16. DeepspaceMechanic

      Engine Porn

      One of my most fruitful experiments in radical engine design. It turned out particularly sleek and futuristic, with the narrow, slanted outputs being a natural continuation of the wing-like part of the hull, the forward ends of which are "nebular gas intakes". The appealing green glow emitting...
    17. DeepspaceMechanic

      Asterope (of the Pleiades fleet) v1.3

      Asterope - flagship of the Pleiades Fleet. Named after the brightest component of the Pleiades open cluster of stars. It's 260m long, falls into the destroyer category by my standards, and is the toughest member of its fleet. The fleet's other ships, corresponding to the remaining six members...
    18. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Thanks for the suggestion, I will give that a try. A relevant experience I had before involved a carrier with recon chambers, plus support craft fitted with a perma jam/perma cloak chamber tree. If the support craft was launched unmanned, its StealthDrive kicked in when its reactor went online...
    19. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Don't know the answer, but I have a related question: permanent-duration scanners on stations? Can they de-cloak nearby enemies? (I actually have one installed in my famous "PetroFlux" shipyard, without knowing if it does anything, lol) EDIT: Stealth chambers on stations most probably could...