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    1. Bonusinches

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Actually it turns out this issue is due to the idiot behind the keyboard (me) thinking I had explosive effect when it was actually overdrive, 32mil power consumption makes more sense now although I haven't bothered doing the maths. I only just realised when I went to grab the blueprint, sorry...
    2. Bonusinches

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Well my interpretation of that was that asteroids would respawn whole again even if partially mined so you could stop having to time your mining between 5 minute server save intervals. Sorry for asking.
    3. Bonusinches

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Another thing I just found is asteroids aren't respawning like they used to, an old ruined pre update asteroid that had 1 block left seems to respawn the same way it used to, but other than that virgin or only slightly damaged asteroid's aren't respawning at all up to an hour after being mined...
    4. Bonusinches

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      So should 16 barrels, 10 missile tubes each with 100% beam and explosive support still cost over 32mil power to fire? Because it does.
    5. Bonusinches

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      This has to come out when my damn internet is shaped of course, but I'm being told by the admin of the server I play on that pirate's weapons are totally bypassing shields now, anyone else experiencing this?