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    1. lazarus78

      Change missiles into plasma torpedoes because...

      Who says the missiles are chemically powered? They could use ion engines, which would account for their stupid slow speed.
    2. lazarus78

      Change Build Blocks?

      Exactly. The build blocks are powerful, yes, but they are extremely beneficial to building.
    3. lazarus78

      Change Build Blocks?

      I really dont understand people's issues with the build block. It is flipping useful as shit when working on big ships or even planets. Sure someone COULD abuse it by farming an entire planet, but as mentioned, the speed of a build block can be matched or near matched by a medium sized salvage...
    4. lazarus78

      Turrets

      I just want a way to have a fluid "attack my target" and a way ti easily disengage the target. As it is now, you cant stop them unless you cycle control through them. Control do need be be better, but we dont need fancy controls like you are suggesting. The current work well enough, but need...
    5. lazarus78

      Ideas and personal testing; release of code

      So you want them to work on the game AND evaluate peoples mods? No. Let them make the game and only the game. Leave the modding for the future when there is a solid game to actually mod.
    6. lazarus78

      ammo for weapons

      It may be a chore to restock, but perhaps to mitigate the need to restock ALL the time would be to make ammo in large batches, IE basic projectiles come in stacks of 100 for X amount of resources.
    7. lazarus78

      Being a drone while in build mode.

      I like it. This kind of mechanic can lead to maybe adding in actual ship yards and being able to control them as a whole. I say yes to the idea, but I will add that i could use some more fleshing out.
    8. lazarus78

      Artificial Horizon and other stabalization needs

      i think i understand.... maybe. Ill take you on your word of its necessity.
    9. lazarus78

      ammo for weapons

      Exactly. Now for getting salvage cannons to put things in chests...
    10. lazarus78

      ammo for weapons

      Rain guns use both power and ammo. They do need to charge up, but they hold that charge until fired, ideally in their own capacitors independent from the main power systems of the ship, so even if your ship power levels are low, if the guns are fully charged, they can still get s shot off. They...
    11. lazarus78

      Artificial Horizon and other stabalization needs

      Frame skipped?
    12. lazarus78

      Docking Enhancers

      I would much rather they remove enhancers all together and go with "If it fits, it sits". Some sort of mass limitations rather then any sort of box.
    13. lazarus78

      Artificial Horizon and other stabalization needs

      I like that set-up.
    14. lazarus78

      Artificial Horizon and other stabalization needs

      These are just features I would like, how they get implemented is up in the air. Snapping to neirest axis is a good idea, I can settle for that.
    15. lazarus78

      Artificial Horizon and other stabalization needs

      But this game is replicating space, to an extent, and the ability to manipulate our orientation is still important. I'm not calling for realism, I'm calling for being able to control what we have. I know humans are not perfect, but that doesn't negate my desire to level out and have control on...
    16. lazarus78

      Artificial Horizon and other stabalization needs

      From my experience, Galactic North is always along the positive X axis regardless of system. Screen space is limited, or not even required. The functions can be kept on a toggleable interface, or only mentioned in the controls menu. using the Ctrl mode to rotate is not percise, and not being...
    17. lazarus78

      Artificial Horizon and other stabalization needs

      I was trying to illustrate why being able to orient your logical view of space is important, but I guess that was lost. At the very least, an artificial Horizon is needed. The rest, sure its not absolutely needed, but since the mechanic of snaping to an axis, in this case "Galactic North" when...
    18. lazarus78

      Artificial Horizon and other stabalization needs

      That doesn't negate the need for such features. Sure space doesn't have a defined up or down, but humans do. Even NASA uses artifical horizons to align themselves when docking. The game needs some way to control orientation. Space not having an up or down doesnt negate the need for a logical up...
    19. lazarus78

      Artificial Horizon and other stabalization needs

      Reposting this from the old site. I still think this is very important to consider implimenting. NOTE: These are just ideas for features. How they are actually implemented is entirely open to discussion, and in no way reflect a final concept. Space is very disorienting. This is a simple fact...
    20. lazarus78

      Small But Necessary Additon

      Few actually have pictures anyway so I just use google to find inspiration. Its not a \"necessary\" addition, only better moderation of uploads.