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    1. FatCobra

      Ship Classification

      RoAnnon is spot on. Ship classifications have always been based on what they did not their mass or size.
    2. FatCobra

      NPC Hailing/fleet interaction

      Looks like we'll need some sort of "police" force to hunt down the bounty hunters that take bribes, or people that extort NPC factions.
    3. FatCobra

      Read by Schine Mobile Shipyards (shipyards on ships)

      I'm not sure I have a problem with shipyards on ships. Although I would much rather be able to process raw materials on a mining ship if I had to make a choice. I do think however that both shipyard parts and factory parts should have a very high mass and little to no hit points. These systems...
    4. FatCobra

      NPC Hailing/fleet interaction

      This could also lead to bounties being placed on other NPC factions for reward. Trade guild vs pirate or what ever other factions the devs come up with. This would open up many possibilities for going in depth to faction/race stories etc.
    5. FatCobra

      Turret Construction Questions

      You are correct. It's larger turrets that will need the enhancers.
    6. FatCobra

      Read by Schine Polish the game.

      Sorry for my foolish opinion. I wasn't aware of the mechanic that stops the plumes. I still think they should be a mod rather than the default. And having worked software development for over 15 years polishing now would be unwise. The possibility of spending time polishing something now that...
    7. FatCobra

      Read by Schine Polish the game.

      I don't think I like those. Leave them as a mod. What would it look like if your thrusters were all internal and you used something else to represent your engines?
    8. FatCobra

      Read by Council Grid based logic computer system

      Another nice thing about having grid based logic is it would be possible to add other logic blocks with out increasing the total blocks used. It would be possible for some blocks to only be in the "grid" XOR or XNOR blocks would be nice.
    9. FatCobra

      Development roadmap?

      It would be nice the see whats planned in the next release as well as the over all road map. Would it be possible to get some insight on whats currently being worked on for the next release?
    10. FatCobra

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Yes it would, my suggestion was made in jest. While it would be cool to see a big sphere of missing blocks on a ship it would be way over powered.
    11. FatCobra

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Ok, so I'm a NOOB. I've only been playing for a few months. I'll admit my deficiencies.
    12. FatCobra

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Perhaps instead of warping the blocks to subspace they could warp them to an attached storage device. These could be countered with the jump inhibitors. Probably still a "little" overpowered, but it would be wicked cool.
    13. FatCobra

      Native Punch-through Effect on Cannons

      Wikis are never wrong they are the one and only true source of universal knowledge.
    14. FatCobra

      Read by Council Grid based logic computer system

      This is a great idea. I would love to be able to reduce complicated logic down to a single block.
    15. FatCobra

      Player information feedback block

      Oh, I think I see what you're saying using a combination of area triggers and step triggers would make it possible to determine if a player is in gravity. Good thinking. Thanks
    16. FatCobra

      Player information feedback block

      Right, sorry I wrote the OP on the way out the door from work. I was thinking for instance a way of checking if a player is already in the gravity of an object before applying gravity to them. For example on my base all of the entrances have automatic gravity but when I log out and back in...
    17. FatCobra

      Player information feedback block

      It would be nice to have a logic block that could output a signal based on player status like, is the player in the gravity of an entity.
    18. FatCobra

      Pirate bases are useless to raid now?

      I think this is a bug in the current version. Last version they would come but I haven't seen them in this one.
    19. FatCobra

      Exit to Launcher Option

      MOOT point I forgot about the new launcher.
    20. FatCobra

      Localized Fauna Spawn Dampening

      Could we have Tribbles? I can see them acting like gremlins and making systems not work properly. This could be fun. "OH Crap! Shields are down! YOU FORGOT TO SPRAY FOR TRIBBLES!"