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    1. FatCobra

      Pirate bases are useless to raid now?

      I can understand the abandoned stations being decayed but I think the pirate stations should at least have a chance of getting some of the resources. If pirates are using the station then it probably isn't decayed? Right? Perhaps a percentage change on salvage that could be adjustable in...
    2. FatCobra

      Exit to Launcher Option

      I like this idea but I think a button for "Exit to Launcher" might be quicker/easier.
    3. FatCobra

      Plasma Blades - Melee Weapons for ships

      While it might be effective for ramming I think the downside of collisions might outweigh any benefit.
    4. FatCobra

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      LOL, I hadn't even thought about offensive use for it. I like it, but yes a little overpowered.
    5. FatCobra

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      The Jump bubble could have some fun consequences as well. If your ship isn't fully encompassed by the bubble part of it could be left behind.
    6. FatCobra

      Brainstorm This My Two Cents on Turret AI

      I like this idea. The options seem like well thought out concpt and would give some nice control.
    7. FatCobra

      Minimum weapon damage

      I think it really depends on what kind of feel we're going for. If you go with Star Trek it was pretty much nothing but capital ships. How ever most other SciFi universe go with fighters. BSG (2004) the Colonial Raptors which I would consider a multi role fighter was capable of deploying nukes...
    8. FatCobra

      Minimum weapon damage

      I do think fighters need to play a bigger roll. I'm not sure how this would work though. Probably some sort of releasable ordinance like torpedoes mentioned above. In WWII fighters and dive bombers were capable of taking out capital ships, look at "Pearl Harbor" the US fleet was decimated from...
    9. FatCobra

      Starmade Server Clustering

      Actually it would depend on the ESXi hardware. I run several ESXi clusters at work that are far to "beefy" for single instances, 16+ cores 756G of RAM etc. The network connections when running several guests on a a single host if faster than using a standard network for inter communication. I...
    10. FatCobra

      Coolant? Coolant. Coolin' it.

      Ok this is a very good idea similar to a concept I've been mulling around in my head for a while. I hadn't thought about slaving it to other systems as well. My thought was keep the cap as is for the current reactor and add a second power supply that takes more space but prduces much more power...
    11. FatCobra

      Implemented New Shipyard Function: Enter Core

      This would be really nice. I like the idea of point to point transport on large sips or stations.
    12. FatCobra

      Microtransaction Idea: Community Store

      I think this is a bad idea. Anything like this will "taint" a game. It would be a slippery slope to a pay to win methodology that is diametrically opposed to a sandbox game.
    13. FatCobra

      Just a though about camera's

      Spot on. I think this would be the biggest help for cameras. Maybe add a drop down menu to select the camera by name like inventories.
    14. FatCobra

      Planned Missions Based on NPC Type

      I think mission is more appropriate for Starmade. The Enterprise went on a 5 year mission open ended mission with some pretty broad goals, and also did many one off missions.
    15. FatCobra

      RTS mode

      I like the idea of way point navigation with autopilot, it would make it easier to "explore" systems. I agree that it should drop to manual control if you come under attack.
    16. FatCobra

      Some form of classification system

      I have to agree with this. One of the reason the OP gives for having this is exactly why this wouldn't work, one persons frigate is anthers dreadnought. Depending on various things like server settings for max ship size, or RP a standard classification wouldn't work.
    17. FatCobra

      Read by Council Grid based logic computer system

      I also think this is a great idea.
    18. FatCobra

      Whats the deal with asteroids not respawning?

      I have a problem with asteroids not respawning. When they don't respawn yes it forces people to go explore and be "nomadic" but yet the game seems to be focused on building stations as you can't refine mined materials on ships. The two concepts are leading in opposite directions of game play...
    19. FatCobra

      Lights and Logic vs. Power

      Having logic "shutdown" or freeze could also cause problems with escape pods.
    20. FatCobra

      Enable missile collision with firing ship after leaving area

      Having a safety range isn't a bad idea but could prevent point blank shots. Then again perhaps the missiles are simply out of phase of the ship that fired it.