I don't have a problem with the slaves being off turret. But the primary should be on the turret. In RL its generally the ammo that is going to have the effect not the weapon system itself, particularly for cannon type systems. Even with smart systems other than the basic computer for target...
We will need some sort of grocery stores. Which mean a whole new set of competing trade factions. For get coupons if you attack one trade faction you get a discount at the other trade faction.
Time for hot racks. I would assume that on larger ships it would be easier. But for smaller seek and destroy ships, i.e. subs, space would be be very limited. I know when I deployed on troop ships the bunks were 4 high. You couldn't roll over in your rack without bumping the person above you.
I like this idea but I would take it a step further. If a ship in hyperspace/warp move through a sector with inhibitors it should bring them out of hyperspace/warp. This could be used for some cool traps.
Hyperspace/Subspace could be implemented similar to the way Minecraft uses the nether. It's a different dimension with an 8:1 ratio this would make traveling faster. This space could also be occupied with some sort of aliens making it dangerous to enter.
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