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    1. Izikiel

      Starmade V0.158

      Hm, this is an interesting update. Looking forward to messing with the new stuff.
    2. Izikiel

      Cargo Capacity Limitations

      Hm, this seems like it might help, but there should definitely be a more...refined solution, in the long run. Not a bad start, however.
    3. Izikiel

      StarMade 0.157 (optimization & fixes)

      Nice! Performance boost!
    4. Izikiel

      StarMade 0.155 (Fixes and Optimization)

      Good job guys, bug fixes are always a welcome sight.
    5. Izikiel

      StarMade 0.154 (fixes and features)

      I'm liking the changes that are coming out, thanks guys.
    6. Izikiel

      HAPPY BIRTHDAY SCHEMA!!

      I hope your birthday is amazing, to match the game that you put in so much to make.
    7. Izikiel

      Destroyable missiles

      Hm, true. And I was speaking from my only meager knowledge of programming, not from a wealth of experience. However, I do think there is a at least minute difference between them; that missiles move quickly (in comparison, at least) and there can more of them in a single area than there can be...
    8. Izikiel

      Bigger Bullets: The quest for a more epic StarMade

      I think I remember seeing a really well thought-out thread while the original site was up that did a great job describing the problem, and the proposed solution. I'll see if I can dig that up. And yes, I do agree, that would improve the current combat experience. Edit: Found it. It's older...
    9. Izikiel

      Destroyable missiles

      That would be pretty neat (not to mention realistic). It would probably make for some pretty cool scenes, too. I think it may end up being difficult to code, however.
    10. Izikiel

      Shields as armor

      That seems like an interesting addition. It seems like it may appeal more for role-playing rather than gaming. I could be wrong about that, though.
    11. Izikiel

      StarMade 0.15 is out

      I've been looking forward to this. Now for major experimentation!
    12. Izikiel

      More flexible "stealth ship" requirements

      I do like the idea of better (or easier) cloaking and jamming, my destroyer would be even more fun (hopefully it can go past 2 minutes...). Also, any permanently cloaked ship looks terrible, but that's just me echoing the thousands of other times it's been posted on the forums.
    13. Izikiel

      Weapons Demonstration: News and Discussion

      Well guys, I'm looking forward to those long-ranged heavy missiles. Replace 12 of my current missiles, then the other 8 with rapid-fire missiles...fun stuff. While I've never really been a fan of decorative blocks, I know a good number who do like them, and the new blocks will help them out...
    14. Izikiel

      How did you find Starmade + What got you hooked?

      I saw the game mentioned as one to keep an eye on (it was a PCGamer article or something like that.), checked it out, and instantly became addicted.
    15. Izikiel

      Strength in Numbers

      It has it's merits. The only downside that I can see is that the process will be a lot like the process for automation.
    16. Izikiel

      Power should EXPLODE!

      This would be interesting, but perhaps it shouldn't be every time the blocks are hit. That way, your titan (for example) isn't instantly killed when the blocks are hit. However, there should be some kind of internal explosions, I agree. Maybe if there is a large enough group of power...
    17. Izikiel

      Communications Consoles & Limited-Range Default Chat

      I had tried to cover that with the first line, but it looks like I failed miserably. To clarify, what I meant was simply that it would be intriguing there are any limiting factors at all to communications. I was also responding to some of the posts above mine, a couple of which mentioned a...
    18. Izikiel

      Communications Consoles & Limited-Range Default Chat

      Reducing chat range in any way would be...interesting. As long as you can extend the range using blocks it would be fine. Especially if those comm systems increased the range at which you can be detected... Priority target #1 if I ever heard one before. Ships would just vanish without a trace...
    19. Izikiel

      Implemented New Cargo System!

      I do like this idea. It would lead to a massive change in game dynamics (for the better, in my opinion). From building cargo ships to pirating, supply lines and convoys, trading, etc. Factions would still need a reason to move away from their home base (benefits to establishing outposts...
    20. Izikiel

      Small Status update

      I'm looking forward to those improvements.