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    1. Ithirahad

      Ship core death changes.

      When the HP hits 0, the core goes into overheating-countdown-mode, and this mechanic doesn't really need changing due to that. Also, @Lecic, I'm not sure if a giant orange pulse is the best choice here. Ever seen ships blow up in STO? That would be closer to what I want to see. (But of course...
    2. Ithirahad

      Render a logic pipe for docking connections?

      I'd like to see a logic-style phasing gray pipe connecting a docking block and the nearest block of anything docked to it... It would make a lot more sense than just the docked entity floating there.
    3. Ithirahad

      Sector Biomes

      Per-sector biomes aren't such a great idea unless the sector default size is changed to 10000 or so (default sectors are just too small to constitute an acceptable full biome), however I really do like some of these ideas. My only complaint is that I'd prefer serious hazards to be EXTREMELY...
    4. Ithirahad

      Introduction thread!

      ...Then you are quite like me. I basically refuse to build a titan (With my building style, it would take months I don't have to waste, and if I built a more "standard" boxy titan I'd never use it...), I hate cube ships more than nearly everything else (Unless they're literal, detailed Borg...
    5. Ithirahad

      Implemented New Cargo System!

      Modules, hull and vitals should compress into representative blocks of around 1000-2000, if not more, otherwise transporting materials to construct a reasonably-sized ship would get ridiculous.
    6. Ithirahad

      Ship core death changes.

      Make ship cores explode when their overheating countdown expires, with the explosion size proportional to either the ship's largest dimension or its smallest. I know this has been suggested numerous times before, but seeing as it paves the way for the main part of my suggestion, it has to be...
    7. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      Ah, yes, that reminds me. Another thing I probably should've said weeks ago. Remember, "all hardware" includes cruddy Intel graphics chips. We don't want the majority of people (that don't have impressive or even decent graphics cards) avoiding stations just like they currently avoid planets...
    8. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      Definitely agreed. I wasn't going to say it, but... I'm about half a centimeter away from doing what I rarely do and posting completely unconstructive criticism. That station is indeed messy, and for the last time, NEEDS WEDGES. Also, even with wedges, it's probably the most underwhelming...
    9. Ithirahad

      Point to Point Docking

      Nope. Cool, but overly complicated. And... laggy?
    10. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      Wow, this is really awesome. Well done.
    11. Ithirahad

      Docking Clamps!

      Not likely. Shields should remain up between ships, even when docked. Besides, this kind of scenario is more of a result of an unusual oversight than a common event. Remember, when you undock from something it automatically would retract your attached docking clamp(s).
    12. Ithirahad

      Link more functions to blocks.

      I agree, and a shipyard system has been in fact recently confirmed to be planned. Also, I have been mentally toying with a similar idea about blueprint chips/disks, but how would they work? Are they simply an expensive item that you buy or make however many times you want/can afford to, and copy...
    13. Ithirahad

      Link more functions to blocks.

      This was posted before I became aware of that.
    14. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      My thoughts exactly. No offense, but even as a Minecraft player that makes my eyes hurt. We have wedges. Use them.
    15. Ithirahad

      Link more functions to blocks.

      Old; no longer works; no idea what it did because I haven't been around for quite that long. Meh... That would be better as a variable expansion. I meant something that lets you remotely access docks, whatever data you want, and any possible future other structure menu functions. That way you...
    16. Ithirahad

      Link more functions to blocks.

      Humpity bumpity bump.
    17. Ithirahad

      Point to Point Docking

      Ehh, it's actually a lot better than the current alternative, which is essentially trying to bump your two large ships together in a way that lets the docking bridges make contact without bouncing off of one another. Furthermore, you could even have the two ships not calculate collision with...
    18. Ithirahad

      Point to Point Docking

      Too long, too annoying, not needed. ...Station invincibility will be changed (Not eliminated, just rendered non-permanent based on the faction points system) so having an invincible place to dock things during times of peace wouldn't be that bad, as long as people don't all hide in the ship...
    19. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      ...So instead of quoting you and posting essentially the same thing again, I just hit "disagree"... lol
    20. Ithirahad

      CLOSED* CONTEST: Default Stations Submission

      IMO ratings, neutral or otherwise are good "shorthand" for things that aren't really worth stating in a post (i.e. that would result in a pointless and derailing or one-word post), but that someone wants to express... That's why they're there, after all. Anyone who thinks of a neutral rating as...