Search results

    1. Ithirahad

      Regarding the blueprint revamp...

      Eh, not really; it's devolved into that but originally there were two actual sides to the issue... It just got derailed by me, Keptick, and Scheme.
    2. Ithirahad

      Regarding the blueprint revamp...

      This kind of sums up my thoughts too, even as a bug reporter.
    3. Ithirahad

      Regarding the blueprint revamp...

      Ah; I get what you're saying now. However, why release it so early, then? Why not leave it in the dev branch until more of the side features are added and Schema knows that the release will be an all-around improvement to the game, rather than what comes across to the players as a half-completed...
    4. Ithirahad

      Regarding the blueprint revamp...

      That is... exactly what I was asking for... Sorry if it's not clear.
    5. Ithirahad

      Regarding the blueprint revamp...

      One, we're suggesting an improvement to the change, not bashing what is actually a great improvement over the old system gameplay-wise... And two, IT WAS RELEASED AS-IS (for now), albeit with an option to switch to the old system. Sooo... Not a development build issue; more of a feature issue in...
    6. Ithirahad

      Concerning the HP system mentioned briefly months ago

      That shouldn't be necessary. If that's the only way to make it relevant, I might as well just add more shield capacity; more mass-effective.
    7. Ithirahad

      Regarding the blueprint revamp...

      I'm not going to spend time breaking down Divine's extremely long post (don't have it right now), but... A bit hard with shops usually only having somewhere between 50 and 2000 of an item (And only having a capacity of 10,000, which is silly, but that's another issue) If hull blocks and...
    8. Ithirahad

      Items and blocks in shop should cost more

      IDK if things should be more expensive across the board, but some changes do need to be made. The Guild should sell for higher prices than they buy, for one thing.
    9. Ithirahad

      Regarding the blueprint revamp...

      When asked about what will happen to buy-with credits, the replies seemed to be a definite 'no.' To me, this seems ridiculous... As the new system stands currently, sure, I could go mine tons of stuff to get the brown advanced armor, white lights, and black standard armor and ice crystal I use...
    10. Ithirahad

      Concerning the HP system mentioned briefly months ago

      ...Incorrect. Ship combat is a core game mechanic, and right now, while fun, it's... lacking in quite a few areas. Personally, I agree with the idea of disabling subsystems rather than the entire ship. That way (I'd hope) one could choose between powerful but fragile single blocks of systems...
    11. Ithirahad

      StarMade 0.1845 Another round of fixes

      Likewise; that was pissing me off to no end.
    12. Ithirahad

      StarMade 0.1845 Another round of fixes

      Yeah; it's a great game, especially with all the bugs being fixed (Now atmosphere, transparency, and a few other issues are my main concern, but those are complicated) but it still looks a little... unprofessional. The patcher and 'start window' need to look nice. :P
    13. Ithirahad

      Island in the Sky - City Project! *NEW video series added! EP 2 up*

      EYYYYYEEE BUUUUURRRRN TOO MUCH COLORS AAAAHHH ...That aside, this looks like a really neat city. Sure beats my copypasta houses. :P
    14. Ithirahad

      Has anyone heard of Masterspace?

      Ugly as sin; doomed to fail as a result; no applicable mechanics for SM as far as I can see. It's a great idea, really, but in execution... ew.
    15. Ithirahad

      Starmade do not turn in to EVE

      I dislike some parts of EvE, but there are quite a few aspects of that game that would fit well here.
    16. Ithirahad

      Starmade do not turn in to EVE

      ...And you can actually fly them, rather than just telling them what to do. Anyway, yeah, that's the thing with Starmade... It can be EvE-like, but in this game you can actually build and customize, and do so much with logic and whatnot... It's kinda like you get to 3D model and program your...
    17. Ithirahad

      Logic-toggleable warpgates.

      Not sure about the last one (Allows for firing ALL weapons; has been discussed and is on hold for implementation when balancing issues are figured out) but medical blocks and undeathinators sound great... You could use the medical blocks to make some kind of "healing pod" that you step into and...
    18. Ithirahad

      Logic-toggleable warpgates.

      Title says it all. The possibilities are infinite... Everything from changeable-destination "stargates" to smoother, less confusing gate networks. (An inactive gate would still receive people from other linked gates, they just couldn't go back through until it gets turned on)
    19. Ithirahad

      That Missing Bit of Artistic Cutomization

      Or, hull could become non-shitty. I think that increasing armor based on grouping might do it. ...As for paint, I like it a lot. +1.
    20. Ithirahad

      systems worth fighting over

      Meh... I kinda like this but IMO factions should have to pay a very small amount of faction points or credits to the AI people in exchange for the resources. Regardless, though, I think there are better solutions.