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    1. Ithirahad

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      As it stands now, every galaxy, nearly every system and every planet, has each type of resource needed to survive and thrive in the world of StarMade. Plenty of each type of resource. With all resources plentiful and distributed equally, resource/item scarcity is usually only derived from player...
    2. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Accepted as a miner, Marc. Welcome.
    3. Ithirahad

      Progressive Gameplay

      Yes, but there comes a point where the drawbacks stop mattering and the ships turn into a giant, laggy, hulking entry barrier that can completely stagnate the game because nobody can get rid of them.
    4. Ithirahad

      Progressive Gameplay

      ...There is a balance to be achieved with this, though. I don't think many people want this to move out of alpha and suddenly become "it takes years just to get a 300-meter starship." All we need are more things to encourage people NOT to go over around 500,000 mass and we're good.
    5. Ithirahad

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      That's incredible. Reminds me a lot of this:
    6. Ithirahad

      StarMade v0.1917: Completely new advanced Chat

      Not without locking me out of the game itself. I don't mean "Show on HUD," I mean actually keeping a small version of the full chat window on my screen while playing. Kind of like so: (This was just a mockup made by resizing the current, overly large chat window. Playing with this setup is...
    7. Ithirahad

      StarMade v0.1917: Completely new advanced Chat

      I feel the same, Korke. The features are nice, but it's not so awesome in the user experience and design department... I'd rather have a persistent window in the corner that has tabs for multiple channels, and doesn't disappear when you go back out of chat and into the game. Fade to...
    8. Ithirahad

      Command Computers?

      This feature is planned, but we probably won't see it for another year or so.
    9. Ithirahad

      Replace Damage-Pulse with...

      Sounds cool, but kind of redundant... We already have Missile/Pulse.
    10. Ithirahad

      Dev Blog : March 14th 2015

      I know that this is a suggestion and not really a question (and therefore doesn't really belong here) but would it be possible to get some kind of "remote core access console" along with the combat update? It can't be that hard to code, and I feel that it would help make building a lot less...
    11. Ithirahad

      Hey guys

      You might wanna make a few more different segment types so it doesn't look quite so... tiled. Otherwise, that's really neat.
    12. Ithirahad

      Astronaut changes

      Yes, we need both of these. Not to mention auxiliary core access consoles so that I can fly the ship from places other than the core.
    13. Ithirahad

      Shield features

      Shields blocking collision damage: Support; needed feature to make collision damage more practical. Overheating shields? Eh, maybe. Coloring shields? YES! YESYESYES 1000 TIMES YES. If there was an option for something other than hexagons (Maybe a solid-color wave effect or a grid of squares)...
    14. Ithirahad

      Hey guys

      Multiple jumpgates on stations work now, Vakna. You can now build transwarp gateways onto your unimatrices to your heart's content. ...More importantly, welcome back!
    15. Ithirahad

      More variation in planet terrain gen.

      The capability isn't in game yet, but it could be done, I think... ...Yeah, I know, grasses use their orientation bits. However, if memory serves me, they have plenty of damage bits not being used...
    16. Ithirahad

      More variation in planet terrain gen.

      Unless they plan on putting ores in dirt and leaves ( :P ) I don't see any issue here. They have a lot of empty data space; personally I'd like to see any free block data space in the game taken advantage of as much as is practical.
    17. Ithirahad

      More variation in planet terrain gen.

      I wouldn't go this far, but perhaps groundcover material types (Grassy, purple, red, icy, black/blue rock, gray rock) could be randomized. Also, vegetation and groundcover (Grass/dirt/purplestuff/sand/red sand/etc.) blocks could use their unused damage data for color values, which should be...
    18. Ithirahad

      More variation in planet terrain gen.

      Eh, at very worst there should be maybe one or two spider spawn points that create two spiders each. I'm not a huge fan of annoying stuff waiting in every dark area, but perhaps there could be a very, very small chance for something much, much bigger than a spider to appear.
    19. Ithirahad

      Recognized Ability to Add Descriptions to Waypoints

      I want this a lot. I also want it to be possible to create faction-wide waypoints, perhaps 10 per faction.