Search results

    1. Lecic

      Making Ground Combat Suck Less

      Schema went through all of this trouble to make varied weapon combinations possible. Factioning it only works for home bases, which no one is going to attack those anyway unless they're an idiot. With the current system, it's completely pointless to have more than one planet base, because they...
    2. Lecic

      StarMade 0.154 (fixes and features)

      I'm pretty sure (I might have them backwards) that punch means it does damage to blocks behind the impact point, and pierce means that if a 300 damage projectile was shot at a pile of 100 hp blocks, it would hit the first one, break it, and the projectile would have 200 damage remaining, then...
    3. Lecic

      Reason for having an interior

      It's easier for the first person replying, but then it's a huge pain for the next person to reply. Usually, I just divide it into little sub quote boxes
    4. Lecic

      StarMade 0.155 (Fixes and Optimization)

      Can we get some words from a dev on whether the extreme amount of damage the beam/pulse system can output (like 2500 damage/e) is a bug or not?
    5. Lecic

      StarMade 0.154 (fixes and features)

      I've asked Calbiri and schema about how the HP system is going to work with no responses, although I did get something out of Omni, who told us about some cool sound effects for weapons. I've pretty sure how the HP system is going to work is that ships are going to have a set amount of HP, and...
    6. Lecic

      Making Ground Combat Suck Less

      Well, that'd be overpowered, but at the same time pretty useless. They wouldn't do much good against a big ship unless the explosion radius was huge and they did a bunch of damage, but they'd be op because you could vaporize small fighters and ground vehicles with it.
    7. Lecic

      Default thruster mechanic (poll)

      RE: Maybe slowly diminishing returns with a higher starting point to allow them to still move decently would be the best choice? You took my quote out of context and made it look like I was arguing for the old boxdim settings, but I'm actually arguing for slowly diminishing returns. This would...
    8. Lecic

      Making Ground Combat Suck Less

      Turrets and AI can only do so much against a manned ship. Anyway, someone could just set turrets to target mode and target people on the surface. Well, we ARE getting hover blocks for ground vehicles at some point. Seeing as how this would prevent fighters from functioning in atmosphere...
    9. Lecic

      Default thruster mechanic (poll)

      I'd like linear scaling, except it makes fighters even more useless. Maybe slowly diminishing returns with a higher starting point to allow them to still move decently would be the best choice?
    10. Lecic

      Making Ground Combat Suck Less

      Well, the main issue with that is that a huge ship can still slowly stick its forward guns through the atmosphere and annihilate anything on the ground, which is something I'm trying to prevent. However, if gravity was stronger on larger objects, and things that entered the atmosphere were...
    11. Lecic

      StarMade 0.154 (fixes and features)

      I think a standardized vanilla set up would be the best, but since that obviously isn't going to happen, I'll put my vote in the system that lets us remove all of a certain system for easier refitting.
    12. Lecic

      StarMade 0.154 (fixes and features)

      I mostly agree with you on the 100,000 DPS softcap, except that it doesn't account for extra in power tanks or turrets with their own dedicated power supply. They're on hold while the devs figure out how to implement and balance them.
    13. Lecic

      Weapon discussion thread

      I think a major issue with beams is that they use very little or maybe even no power right now, so the overdrive costs next-to-nothing for outrageous damage. Also, that ridiculous damage might be a bug. If it isn't, well, we have a serious problem with balancing.
    14. Lecic

      Making Ground Combat Suck Less

      Yeah, and it could be a little unfair, as the entrance to a planet sector can be very abrupt sometimes. I think that'll be less of an issue now that server owners can increase the size of a sector, which makes that less of an issue, because you won't be almost immediately in atmosphere when you...
    15. Lecic

      Some Ramblings About Balance (poll)

      Aren't demigods well known for thinking themselves to be invincible and then dying horribly? AMCs are still faster than a ship, the effects of it really wouldn't be noticeable except at further ranges. Anyway, if your AMC turrets aren't able to hit fighters, then maybe you should swap out some...
    16. Lecic

      A Suggestion about mechas land vehicles, robots and armor

      Planet lag doesn't mean we shouldn't get at least basic hover vehicles, which the devs have already talked about adding, and just need some way to balance them so they aren't complete and utter crap against fighters.
    17. Lecic

      I assume you mean the instanced planets? Because I find them immersion breaking and useless for...

      I assume you mean the instanced planets? Because I find them immersion breaking and useless for the purposes you want them for (lag reduction)
    18. Lecic

      rude

      rude
    19. Lecic

      Making Ground Combat Suck Less

      I think I have a solution to one of the main issues that makes ground vehicles and soldiers useless. The atmosphere of planets should work as a natural shield, preventing bullet, beams, pulses, and missiles from passing through and hitting the surface. This would make ground combat viable...
    20. Lecic

      StarMade 0.154 (fixes and features)

      I think I'm going to put overdrive on my swarm missiles... those fighters won't know what hit them. But in all seriousness that looks like a bug.