Search results

    1. Lecic

      crystal wedges

      While we're on the topic, what IS the maximum number of item IDs the game supports? We're in the 400s right now, I think.
    2. Lecic

      Default thruster mechanic (poll)

      I think it makes the most sense to need giant chunks of engine on larger ships. However. the starting amount is too low, and it makes it difficult to build smaller ships like fighters. I've also seen a lot of people complaining about weapons taking more space, and here's what I've got to say...
    3. Lecic

      A way to effectively balance things: Mass, volume, and density.

      What are you even saying anymore, Admiral.Piett ? Density is a better judge of mass than mass is?
    4. Lecic

      Making Ground Combat Suck Less

      So? We aren't Star Wars. I feel like people forget a lot that we aren't <insert any major science fiction franchise with space ships>. What if salvage beams still worked through the atmosphere?
    5. Lecic

      Making Ground Combat Suck Less

      I'm sorry, but that point is stupid. No amount of weapon's stat juggling is going to solve the problem of planets being able to be destroyed so easily, or that a planet can be blown up through it's shields.
    6. Lecic

      A way to effectively balance things: Mass, volume, and density.

      After a quick in-game test, I've found that hardened hull weighs the same as normal hull. However, I am 100% certain that hardened hull used to weigh .2mass/block instead of .1mass/block
    7. Lecic

      Efficiency ratings are completely out of whack!

      It's bugged. You're only supposed to be able to go twice the server speed limit or something.
    8. Lecic

      Making Ground Combat Suck Less

      Have you seen Missile + Pulse + Overdrive? You could build a life form annihilator out of less than 100, probably less than 50 blocks. It'd eat a bunch of power, but that isn't an issue on a large ship with plenty of tanks. Realistically, an atmosphere would distort laser bursts and beams into...
    9. Lecic

      Filter Blocks (only render X, only remove X)

      Well, changes to build blocks are coming anyway, so people just can't plonk one down on a planet and rip it to shreds, because that is extremely laggy and exploiting.
    10. Lecic

      Make the Overdrive module increase projectile speed

      I disagree with this. If anything, it should do both, but I'd prefer damage as it is now.
    11. Lecic

      A way to effectively balance things: Mass, volume, and density.

      The "War Against Gigantism" is ultimately a good thing. The entirety of combat is building a bigger ship than the other person, or getting enough smaller ships that you might as well have a big ship. Less gigantism is less lag. They specifically said "ALL ships should have the ability to die."...
    12. Lecic

      Making Ground Combat Suck Less

      Well, when people can just build a missile with a high enough explosion radius to kill all life on a planet, it doesn't really matter if they're firing blind. A system of building our own guns from micro blocks would be awesome. We're getting a system to make hovering vehicles, the devs just...
    13. Lecic

      New Bobby AI Type : Missile

      I'd like to suggest a new type of Bobby AI - Missile. Ships that are actively set to Missile would attempt to crash into enemy ships. Missiles could also remember the last ship they were docked to, and take lock-on commands from the pilot, similar to how turrets can be set to fire at locked-on...
    14. Lecic

      Turret (balancing) arc/facing and docking logic. AI with more options and targetable missiles

      I agree with all of this except turrets sharing shields. It makes it impossible for strike craft to be used to knock out turrets to improve the chances of bombers and larger ships.
    15. Lecic

      An Idea to Make Large Ship Building Easier:

      I think more advanced build mode functions would be better. Remove specific block type. repaint hull, remove and replace block types, undo, copy-paste for repetitive things that are annoying to constantly build (ie circles)
    16. Lecic

      Features that revolve around mob/AI spawning

      One more suggestion- The ability to set specific Star Systems or sectors to be only allowed to spawn there/blacklisted for those ships to spawn in there.
    17. Lecic

      Throttle

      You can do this with push modules. A little less efficient than thrusters, but you don't have to hold W constantly. Since when can you make thrusters fire with logic?
    18. Lecic

      SD HCT xm3.4 Power v2

      I don't really see the point of adding more powerful power generators.
    19. Lecic

      Put maximum sector size at 10,000, not 5,000.

      Well, if it's randomly generated wormholes that lead to random places, warp wouldn't do much good, but if it was ship based, warp gate based, or beacon based it wouldn't be as big an issue.
    20. Lecic

      Put maximum sector size at 10,000, not 5,000.

      With some sort of warp system coming, 10k will be more reasonable for things.