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    1. Ithirahad

      Improved object loading.

      We're not talking about instanced planets, that's a discussion for somewhere else. He's talking about extending the jump effect to act as a sort of sector load screen; a thing to mask the loading of the sector you are jumping into so that you don't have to see all those bits of the station or...
    2. Ithirahad

      Read by Council Grid based logic computer system

      With RP you can have this anyway; multiple computers would still be needed regardless. In the end it would look a lot better than a big logic room. Edge case; in practice the logic computers would actually be a much better combat mechanic than current logic, if there's any difference at all...
    3. Ithirahad

      Improved object loading.

      I agree fully. Nobody likes those annoying concept art screens with game tips and a progress bar, sure, but literally having "no loading screens!" is nothing more than a cute dream with the level of computing hardware that is available to most people. This sounds like a great way to avoid a lot...
    4. Ithirahad

      SPACE WHALES CONFIRMED!

      Not really Schine's fault, but... Humans are visual creatures. People tend to take things a lot more seriously when they can see them... If people see space whales, they'll think you're still working on space whales and that everything else is still sort of nebulous and...
    5. Ithirahad

      SPACE WHALES CONFIRMED!

      Ah, right... Lore creatures. Duh.
    6. Ithirahad

      SPACE WHALES CONFIRMED!

      ...I thought there was going to be a procedural system to create all the fauna you want? In this case why would 40 unique "full" mob designs be needed?
    7. Ithirahad

      SPACE WHALES CONFIRMED!

      That takes other systems. Creature AI and ship AI are probably two separate things anyway.
    8. Ithirahad

      SPACE WHALES CONFIRMED!

      They will. Look at the quadcrab, and the Desert Hoppy (Someone got a render of him, I forget who) Besides. Believe me, this design style is better that another Minecraft where everything is made of boxes. Novelty aside, that looked dumb... It would look even more dumb in a game like this where...
    9. Ithirahad

      SPACE WHALES CONFIRMED!

      I think what we mean is, why this, now? If we want to talk about RP-related features, the game needs alien races to interact with, pirate NPCs with ships to board and crew to battle, and maybe some ship decorations, pilot seats and better multi-person crew mechanics, and so on to make our...
    10. Ithirahad

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Beams currently don't even hit past 500 meters... This is a bug but it will be fixed. In my experience, they're actually a good weapon when they do hit things... Let's please not. The HP and missile updates both happened partially to get rid of missile oneshotting of smaller ships; this would...
    11. Ithirahad

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      That would be silly, and not fit with the rest of the options. Want a superfast missile? I find that Missile/Cannon is highly underrated, given the right conditions you should go check that out some time. Especially at close range, those things are brutal. Try packing some extra thrust and...
    12. Ithirahad

      atmospheric/battle thruster system

      A system to boost turning should probably come in the form of a maneuvering thruster block, rather than forcing all large ships to have huge pivoting thruster assemblies. The Enterprise doesn't, the Imperial Star Destroyer doesn't, the Pillar of Autumn doesn't, Moya doesn't (And she sure turns...
    13. Ithirahad

      AI, weapon ranges, size comparison, and fighting styles

      At the moment those effects are exceedingly weak and do not scale. Adding atmosphere is the point. And, for the time being, may be the only point we get. Might prove to be an interesting enemy vs. fighters, though.
    14. Ithirahad

      atmospheric/battle thruster system

      Thanks a lot. Regardless, from what I can gather this looks like a really complicated system that would go better in Star Citizen, or something, than Starmade. There is a much more streamlined thrust system planned out by Calbiri, and I have thought of an even simpler system that would probably...
    15. Ithirahad

      atmospheric/battle thruster system

      Please try to edit and format this into something intelligible... O_o
    16. Ithirahad

      Recognized by Council Scaling missile HP

      Before the HP update missile revamp, I was extremely against the idea of giving missiles an HP value: At the time, their ability to be shot down easily by point defense turrets was the only thing stopping high-damage missiles from being ridiculously and game-breakingly overpowered. Times have...
    17. Ithirahad

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Obviously something has been stopping Schema & co. from adding them... Most of the minelayer slave effects you described are different from the ones I'm suggesting here anyway, charge lasers being the only overlap. Given the other effects you described, it sounds to me like Beam/Minelayers could...
    18. Ithirahad

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      It's pretty clear that we won't be getting Mine Layers in the near future, so I thought.... Why not make Jump Drive the slave system for charging weapons? It kind of makes sense compared to our current slave systems. As it stands, jump drive modules seem to be some kind of reservoir for power to...
    19. Ithirahad

      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      This sounds really really complicated. O_o
    20. Ithirahad

      SPACE WHALES CONFIRMED!

      If it was ready for that we probably would have seen it swimming around in stream... Currently AFAIK it's just a textured model. Schema still has to program all of the stuff.