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    1. Ithirahad

      Read by Schine Fleets and what could be used to control them

      I fail to see how it would get in the way of that. In fact, it would help, because people could build and fly fighters in squadrons to attack things, rather than race to build bigger and bigger ships to kill each other until it gets to the point at which nobody even wants to fight in the first...
    2. Ithirahad

      Block count is off

      That's what I mean, Tab-F6. I dun derp'd, but you know what I mean :P
    3. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      That thing barely gets updated, and isn't complete by any means. I don't think they would normally put small features like that on the Trello anyway.
    4. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      There is a plan for nearly everything (and if there isn't there will be), it just isn't executed right now because development-wise, the team has better things to do. Have you paid attention to the last few updates? They added much-needed building-related systems, completely revamped very...
    5. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      There's no reason why, when they fix those, they have to stop at fixing those. Those two things are probably easy fixes, just overlooked or postponed for when much larger issues to fix (Server performance, backend stuff, weapon hit detection and performance...) are dealt with. Believe me, we...
    6. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      TAG EVERYONE! Tagging Bench has been known to work if enough people do it, he said it himself at one point (Let's not start exploiting this though; I think this is one of the few topics that actually is worth the summoning ritual) But sure, for good measure, let's try summoning keptick and...
    7. Ithirahad

      Development roadmap?

      Build helpers are external packages too, correct? Also, yes, technically it is possible to hook into the game code in certain places, or even, as one or two people did, rip right through the obfuscation and mod the source code... It's just not easy or common. And I doubt it's allowed by the...
    8. Ithirahad

      Development roadmap?

      I'm aware of that. But my post was in response to someone saying that "if it's so easy go code new AI," as in right now. I was explaining that that's not possible otherwise someone would have already done it. (Any mod support will probably be a long way from now anyway.)
    9. Ithirahad

      Development roadmap?

      All of these are either shader swaps, configuration changes, or other peripheral mods (not in the .jar) or external tools (not even modding the game). Actually changing the AI will not be possible until either AI behaviour becomes defined by an external script, or an API or something is opened...
    10. Ithirahad

      Development roadmap?

      If modding were supported, I'm sure people would already have done it. It's not exactly unheard-of to have non-shitty AI, and while it takes some thought I doubt it'd be too extremely hard.
    11. Ithirahad

      Block count is off

      If he has F6'ed, then he could be missing a segment (chunk) or it could still be loading/refusing to load, which would easily account for the missing mass...?
    12. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      Everyone start tagging Bench in here. :P
    13. Ithirahad

      The Terran Gossamer Technocracy

      ...And now you see why I am biased against cubes, I guess. A bit of jealousy (turnrate) mixed with a general affinity for things that are the polar opposite of cubes. :P
    14. Ithirahad

      The Terran Gossamer Technocracy

      Yeah, I am sorry but even if it IS a good idea don't build a cube. You will be bothered by pretty much everyone. It just looks lazy. (Even if it isn't somehow.)
    15. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      Well, thing is, I'd rather let us define blueprints for ships our cities use, they should just have to be within certain guidelines of size to spawn normally. Otherwise, yes. (If I have, let's say, all Romulan ships, and my cities are all spawning purple blob ships or big industrial...
    16. Ithirahad

      Shipyards on ships allowed if the first docked entity is a station

      Easily replenishing fighters without having to fly them all in from station shipyards, while also not allowing for endless fighters in combat. Adaptable modular station assembly. Replenishing of shuttlebays. Probably other things I am not thinking of. (I don't actually support this idea, TBH...
    17. Ithirahad

      What happened to the PvP scene?

      "Most of the faction politics" just leads to flame wars, the inevitable resulting bans, and cold "wars" on servers in my experience. Weight categories are artifical and unfluid; we just need feasible roles for smaller ships to go along with our big damage-dealing, damage-taking dreadnaughts...
    18. Ithirahad

      Recognized Exploration/System Bonuses and Actual Empire Building

      I haven't even read the whole thing and I support this. At this point, I don't even give a damn if I'm going to end up disliking some mechanics; one way or another, we really need something like this, and quickly as far as that can be helped. It seems to me that a lot of people are losing...
    19. Ithirahad

      Read by Schine Factions redesign.

      These three structures, and more, could easily exist through more faction customization options for founders. Creation of subfactions, merging factions into subfactions, requiring member 'taxes' (customizable per level), giving member 'salaries' (customizable per level or per player), etc. and...
    20. Ithirahad

      Bigger weapons should have greater range

      OHGODNOOO... We had this before and it was ridiculous. People would mount massive turret-bricks to their homebases and nobody could even go within around 6 or more sectors of them.