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    1. Ithirahad

      Dev Blog : October 20th 2015

      I'd vote for losing 25-30%, rather than completely dropping your shields, which seems silly. What's the point of being able to board someone else's ship if it means that in the meantime your ship will just get destroyed really easily? In my experience it would probably take longer to get from...
    2. Ithirahad

      Dev Blog : October 20th 2015

      Damn it, Starhaiden, for once I was going to consider using something like that rather than reporting it to have it fixed. Too late now. :P
    3. Ithirahad

      Dev Blog : October 20th 2015

      IIRC, if it works in accord with the original suggestion the target ship's shields would have to have dropped to a certain percentage for you to beam over if it is not an allied ship. That'd be cool. ATM race gates are station only, and from the plans they have to be linked to a computer like...
    4. Ithirahad

      Dev Blog : October 20th 2015

      Last I heard, what to do with planets is still being considered: Do we try and optimize what we have now so it works better, or do we try completely remaking planets again? And if we do the second, how? And if we do the first, how far can optimization go? My guess would be that they aren't...
    5. Ithirahad

      Dev Blog : October 20th 2015

      Yeah, the race gates are completely out of left field but sound pretty awesome... I'm envisioning a few race track ideas already, and I'm sure other people will jump all over them as soon as - or even before - the update hits.
    6. Ithirahad

      Dev Blog : October 20th 2015

      You forgot to mention that the ability to pilot from outside the core is in development... Even if it doesn't make it into this update it's pretty big news.
    7. Ithirahad

      Rails/Turrets - Would more than one connection point ever be possible?

      Seeing as docked entities seem to use some kind of parent/child structure, I have no idea if this is technically feasible.
    8. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Sha3, apologies for not responding. Have fun in Khanid.
    9. Ithirahad

      Read by Council New planet type suggestion to supplement dodecahedrons

      Very minor note, but this is not a good idea, by the way. Any buildings on the mesh part of a planet (the seafloor, etc.) should be either 'docked' to the mesh or static like a station. Otherwise the thing will be constantly colliding with the mesh... And jiggling around by miniscule amounts...
    10. Ithirahad

      Core movement.

      Because that's yet another different type of entity - it's a glorified asteroid. :P Anyway, control from places other than the core is being added, so this won't be much of an issue any more. Schema has also stated that it will eventually be possible, in a shipyard, to 'rewrite' an entity to...
    11. Ithirahad

      Long term suggestion plan for jump drives and warp gates

      It's not uncommon to set up gate networks that don't have direct connections to faction space, just for the purposes of letting people get around. Aside from that, yes, there needs to be an option to hide your gate routes from non-faction members. Which would help clean up the starmap, too.
    12. Ithirahad

      In Developement Cockpits: Simple solution (remote core access)

      Ah, nice. Commence hype memes :P
    13. Ithirahad

      SPACE WHALES CONFIRMED!

      Some will; some will be pregenerated. Particularly fauna involved in story quests and things, and the 'test' fauna like the quadcrab, will be fully pre-built.
    14. Ithirahad

      In Developement Cockpits: Simple solution (remote core access)

      In the works as in in development as we speak, or on the list of things to do? Also, what Crimson-Artist said; assuming it isn't already the plan please tell Schema to keep player models where they are when a player accesses a helm block or whatever rather than having them disappear. I get that...
    15. Ithirahad

      Read by Council Grid based logic computer system

      Please... We will still have our activators and buttons and AND/OR/NOT-gate blocks and flipfloppy things and whatnot, and they'll still be the simpler, easier way to build simple things like rail switchers, airlocks, and the like. All this suggestion does is eliminate massive spaghetti-monster...
    16. Ithirahad

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      Nice, but is that a bad camera angle or does the Masakari just have way too much external... stuff?
    17. Ithirahad

      We are the Borg. Lower your shields and surrender your ships.

      That is not uninterrupted. Note the greebled, unarmoured areas and the asymmetrical details and raised/lowered areas on the plates.
    18. Ithirahad

      We are the Borg. Lower your shields and surrender your ships.

      These ships, now that I am looking at them again, need a lot more greebly random bits; Borg never have large, uninterrupted patterned or smooth hull. Either way, though, Wither, this is reviving a dead topic; seeing as obviously he HAS stopped (since last year!) bringing the topic back up to...
    19. Ithirahad

      Kill Logic pipes

      Those are all big ships; there is not a single case there where routing is impossible or even hard if you can keep it organized. In smaller ships it does become a problem sometimes, though.
    20. Ithirahad

      Realistic System Requirements for Starmade?

      You do not need an i5 or 8gb of RAM to play this game. I have 2gb assigned out of 6, so 4gb RAM should work fine... And I have an i3-3220 for a CPU. It's not very good, but under normal circumstances it works fine. Hell, my Geforce GT 640 (1GB VRAM) ripoff of a graphics card (Got it for nearly...