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    1. Jeryia

      StarMade Weapons Update Prebuild

      Excellent progress guys thank you! Looks like this has the potential to add a lot or variety to combat. I look forward to testing it all out. One question: So I read "Also more and better explosions have been added.". Just tried a missile duel, and didn't see any explosion effects from missiles...
    2. Jeryia

      Ongoing Dev Build Changes

      This I am more excited about than any other change for the weapon update. The most obvious being the viability of different weapon types on a ai controlled ship. This also allows me to fine tune engagement ranges for ai controlled craft. Do I want them to fire their cannons at point blank range...
    3. Jeryia

      Starmade thinks my laptop needs driver updates, Intel says there are none

      Not great. Generally runs 15-30 frames per second on this laptop. I wouldn't recommend it for anything intense, but it works for building something while traveling. Mostly I've just used it to setup mock battles to test out how my ships function in fleet vs fleet. (one system to setup each)...
    4. Jeryia

      Starmade thinks my laptop needs driver updates, Intel says there are none

      Though I can't run with the same setting as my desktop. I'm able to run Starmade under intel drivers. As mentioned, any crash results in a complaint about the intel drivers and mention that they should be updated(doesn't matter if they are up to date). CPU: Intel(R) Core(TM) i7-3630QM CPU @...
    5. Jeryia

      Slowly Working toward new ares version...

      Slowly Working toward new ares version...
    6. Jeryia

      Prerelease v0.200.250

      Aren't ships using the old power systems suppose to use the old mechanics though(where being able to fire was determined by available stored power, not recharge ability)? Regardless, I've written up a bug report. edit: Built a simple mock ship having 1 million power generation, and 20 millions...
    7. Jeryia

      Prerelease v0.200.250

      So I was going to try to ignore the new power system and only use the old one when I found that none of my ships weapons systems seem to work correctly. They weapons seem to be stuck in some continuously cycling cooldown. Spawned AI ships only seem to be able to function with cannons, but...
    8. Jeryia

      Prerelease v0.200.250

      If I may, I see Criss/Schine coming at this from the perspective of wanting to promote ship interiors by making efficient design requiring that free space. Which I think sounds like a reasonable goal. I also see those who want to min/max their ship builds seeing the mechanisms in the...
    9. Jeryia

      Prerelease v0.200.250

      I know many are angry about the new changes made to the game. Game design at the level that's happening here is very complicated. Expecially in games where the player is given lots of freedom like starmade. It's easy to overlook some detail in designing something like this, and sometimes you...
    10. Jeryia

      StarD - server side wrapper/plugin manager

      Just released v0.3.5 This version is mainly to support the new version of starmade that is in pre-release (v0.200.x). Main addition in this is better support for detecting the correct object that's overheating with the overheat trigger. Thanks to Benevelent27 for bringing this up to the devs...
    11. Jeryia

      Ares mod

      Figured I would give you guys a current status. I'm currently working on a code cleanup and regression testing for Ares. This will make it easier to implement more game types and future additions to the Ares Mod, as well as make the mod more stable. A lot of the code was written rather hastily...
    12. Jeryia

      Overheat log message change

      Howdy, I usually don't ask these sorts of things, but as I think this is likely easy to implement. Currently the log message for overheating ships does not tell you which ship is overheating. Just that the overheat timer has started. Could you add some form of identifier to the message so that...
    13. Jeryia

      Ares mod

      I'll look into the default station issue. Though I'd bet a /load_sector_range might be able to clear entire areas of them if there are no default blueprints. Regardless, I'll play with it this afternoon. For setting available ram: On Red hat based systems (Fedora, Centos, SUSE) you'll find it...
    14. Jeryia

      Ares mod

      First issue is something I need to start automating. As Assin9 said, the admin curently needs to clean the area of stations. I'll look into making this more automated. On the second topic, was the faction block destroyed? Unfortunately I have not had any luck with getting a reliable event...
    15. Jeryia

      Ares mod

      Thanks Assin9, I appreciate you taking the time to run the server. If you'll run a server, I don't see any point in myself running one next week. Do the ones that ship with Ares not work right in some way? Or are you referring to the maps you or others created. One of the fixes I pushed in the...
    16. Jeryia

      Ares mod

      Alright, I should have time next weekend (Oct 21 & 22) to admin the server. It may not need an admin, but I'd still like to be there in case any new bugs come up. Are there any particular times people want to start (one of the bug issues in the past has been getting people on at the same time)...
    17. Jeryia

      Ares mod

      I've considered that, problem is what resources to give? I don't really want to make people build ships specifically optimized to utilize the resources given. Diversity is a good thing in ship design.
    18. Jeryia

      Ares mod

      I've released the latest updates as v0.1.0. This includes the following updates: - works with the latest version of StarMade - Now uses latest StarD libraries - new map, breach. - Update the default blueprints including TA ships now. - Game auto-balancing is enabled. This will automatically try...
    19. Jeryia

      Ares mod

      Like Matt said, I don't think NPC fleets would work yet. Th other issue being you would get a buildup of them in unloaded sectors wherever they where sent until players showed up.
    20. Jeryia

      Ares mod

      A fix for taht is in github. Looks like I never released a version with it though. Likely as I was waiting for a live test with players before releasing new versions. I'll test what's currently in guthub and release it after testing this weekend.