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    1. Jeryia

      (A) way to control turrets without brainkilling

      I guess my point was more, Wouldn't that fix what you want solved in a simpler fashion?
    2. Jeryia

      (A) way to control turrets without brainkilling

      I agree that this is an issue that should be looked at at some point, Though I've always thought it would be good for turrets to have a priority list instead. So right now turrets have the following target options: players, missiles, selected, and any. What I would suggest with those is the...
    3. Jeryia

      Strategy Treatment: Disposable Defense

      I agree with the general idea of disposable defense. Though, I would argue that one should have both a disposable defence(such as the one described), and a larger player controlled attack vessel for taking out those types of fleets. The main thing said fleet lacks is a jump capability (unless...
    4. Jeryia

      StarMade v0.199.349 - NPC Faction Update

      I would like to complement you guys on the many options available to determine a faction's behaviour. This level of customization is godsend for those of us trying to make custom servers. Only complaint is that it looks like I need to respawn the faction in order to make any changes to their...
    5. Jeryia

      Open up the world database - Unleash the modders

      Howdy, I'm not certain I get it. As I understand it, the thought is to create a commands of different names that would perform other commands that may be already filled out, similar to how aliases work (like in bash where you alias commands like ls -l to be aliasable as ll). For modding, I...
    6. Jeryia

      Open up the world database - Unleash the modders

      Very interesting indeed, I'll need to play with this, and the new update. So many times to check out! It would be nice to have starmade at least offer a way we can send commands to where a wrapper can read them, but other players on the server cannot (commands like !rules). Right now players...
    7. Jeryia

      Starting work on the Civilization plugin for StarD, and continuing work on the StarD libraries...

      Starting work on the Civilization plugin for StarD, and continuing work on the StarD libraries to include support for more languages.
    8. Jeryia

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      Yeah, Note that you can add blueprints to the server blueprints folder and they won't be owned by anyone. I think this would bypass the issue you mentioned, though I always keep blueprint upload limits at max on the servers I run. I also agree with you wholeheartedly on the modding. From my...
    9. Jeryia

      Lightweight Quest and Event Engine

      I like that quest, It adds a bit of a exploration and mystery to the game instead of the normal 'fly around and shoot things, or mine'. Though I think it would be awesome to have it instead of a thing you type !quest to do, it would be something the player could randomly run into(to encourage...
    10. Jeryia

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      I agree that would be useful. I like it! Though if we do that I'd want to also see a /virtual_fleet_info_BP and /virtual_fleet_info_UID to display what's in them. Likely need a /fleet_info command as well to check to see how many ships remain (in the event they got attacked)
    11. Jeryia

      StarD - server side wrapper/plugin manager

      Before I say anything, note that nothing is set in stone yet. My current plans are to wait for the finished faction update before working on the Civilization plugin so I can take a look at what's there and play with it for a bit to see what I can do with it. Even if the answer to what can I do...
    12. Jeryia

      StarD - server side wrapper/plugin manager

      All documentation on the wiki should be up to date now. Please Check it out at Home · Jeryia/StarD Wiki · GitHub Let me know if anything on there is confusing or written poorly.
    13. Jeryia

      StarD - server side wrapper/plugin manager

      StarD 0.3.0 has been released. This update is a large step toward the Beta version, as it finalizes the library system in preparation for adding python support. New Plugins ConfigSet This plugin allows for setting starmade configuration files(such as the blockBehaviorConfig.xml file)...
    14. Jeryia

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      Apologies as this thread is over a month old, but I think it's an important thread. I'd also like to add a few things on my wishlist... # fleet commands I badly want the ability to control fleets with a wrapper. This would allow me to create ship patrols, npc like ships (escort quest, etc). In...
    15. Jeryia

      Interior porn

      Thanks I think that helps! Here it is modified and at red alert. Few more: Main Bridge Engineering
    16. Jeryia

      Interior porn

      I've been working on making more interesting interiors for my ships. Here's a hallway I have. I think it looks good but needs something more. I'm open to suggestions!
    17. Jeryia

      TCN PDT MKIV (AMS) 4

      Terran Colonial Navy Point Defence Turret MKIV This is the standard point defence turret used by the Terran Colonial Navy. When I had developed this, it was game changing for me. All of my missile based ships became useless without the use of non swarm based anti-point defence systems. A lot...
    18. Jeryia

      Lightweight Quest and Event Engine

      Hey Benevolent27, Good to have another person working on server wrappers. There's plenty that has yet to be explored in the area, starmade could certainly use more of us. This looks to be very interesting, quests could definitely add more for players to do more than the normal grind we see...
    19. Jeryia

      Working on StarD stability and survival oriented features

      Working on StarD stability and survival oriented features
    20. Jeryia

      An idea for a kind-of war-server

      Howdy, Yeah this sounds very similar to the Ares Mod (Ares mod). General concept was: * 2 factions at war which you are forced to join one * Each faction got a base to defend * Credits would be given to each faction, and divided amongst the players; giving a small amount every few seconds. *...