Search results

    1. Lecic

      Shields and turrets

      Intentional weakpoints for the sake of balance by the game developer. You don't put something into a game with no downsides. See missiles, which have high alpha damage and can do huge amounts of damage to blocks. What is their downside? Increased travel time and vulnerability to PD. What's the...
    2. Lecic

      You seem like a cool guy. Drop into chat sometime and socialize with the community.

      You seem like a cool guy. Drop into chat sometime and socialize with the community.
    3. Lecic

      StarMade v0.18999 - Some serious optimizations and balance changes

      Multislots are a real space saver once you get the hang of them. You can turn 10 slots into up to 50 slots. I'd really recommend trying to learn to use them! NOOOOOOB
    4. Lecic

      Recognized Qualitative vs quantitative balance.

      A scaling blast radius (and projectile size) with weapon damage would make beams and non-rapid cannons more useful. It'd also make the game look a lot cooler.
    5. Lecic

      Shields and turrets

      I'm saying big turrets are WEAKER than small turrets. Why do you keep responding as if I'm saying the opposite? A ship should be able to focus on turrets, but there's a downside to that to make up for increased area of fire and turning speed. And that downside is separated shield pools. If a...
    6. Lecic

      StarMade v0.18999 - Some serious optimizations and balance changes

      It's not a very useful weapon, and it never was. It does have rare situational uses, but it is not a main battle weapon. You need to build "melee ships" to use the things. Because there's only 10 number hotkets. 10 is plenty, especially with multislots, anyway.
    7. Lecic

      Shields and turrets

      Yeah, forward facing gun means the bulk of your ship's mass is devoted to that gun, but what's preventing you from making the bulk of your ship's mass turret? With the ability to sink your turrets into your ship with articulated parts, you can easily fit just as much weaponry on turrets as you...
    8. Lecic

      Rapid Fire Cannons

      Hell no. This being implemented would be a one-way ticket back to waffleboards. If you're finding 100/100 ineffective, cut down to, say, 100/50 or 60. 5/6 times a second is still pretty fast, and your shots won't be so worthlessly small at dealing damage.
    9. Lecic

      Dirty Crystals

      As others have said, rejoice, for they have more HP now. Your aesthetic crystals are a bit more functional now. A hotfix for this should be out shortly.
    10. Lecic

      Planned More unique items/resources/celestials

      I've got a bit of a complex WIP suggestion that revolves around rare planet types. Support from me on this.
    11. Lecic

      Activation Modules in the Flight Hotbar?

      Already planned. At least, I think it is. Can Calbiri drop a "planned" tag on this? And remember, always search before posting a suggestion thread to make sure no one else has suggested it.
    12. Lecic

      Cloning Vat Module

      It'd certainly be cool as an option, but what happens if there aren't any clones left?
    13. Lecic

      Help! Multiplayer newbs

      Make sure to sit down first, and to have plenty of extra space in your cockpit. Also, if you're going to play with multiple people in one ship, I would recommend getting a few turrets with a small cockpit and seat, and build interior on the main ship to access them. Then, your friends can pilot...
    14. Lecic

      Shields and turrets

      Please name a single downside to using multiple turrets, compared to a forward facing gun, when turrets are protected by the mothership's shields. You can fire at multiple targets at once if need-be, and have to worry much less about your own turning rate. Turrets being protected by mothership...
    15. Lecic

      Recognized Relocatable Ship-Core

      The ship core is the centerpoint of the ship. You can't just move it. It's the center of mass, the point at which the ship turns.
    16. Lecic

      Shields and turrets

      Sunken turrets can hold their own shield count, meaning they don't need coverage from their mothership. We don't need to copy the same shield mechanics from every other game. Most other games have some sort of bleed through or, as is usual in TV/movies, consoles that are apparently made of...
    17. Lecic

      Question about Ion's defensive effect...

      Doesn't Ion only need 5% mass for 60% resistance? Or was that changed?
    18. Lecic

      Recognized Electrical/Tesla Coil Weapon Type

      Still curious about what the devs think new primary weapons. Not even mine, just in general. Calbiri ?
    19. Lecic

      Recognized Qualitative vs quantitative balance.

      Some weapons need rebalancing, yes, but making dumbfires even slower is not going to make them useful. Swarmers are extremely powerful, and I believe disabling friendly fire for them is an option. If not, people will just fight solo with swarmers. If you don't think swarmers are powerful, I...
    20. Lecic

      Recognized Relocatable Ship-Core

      Core Drilling Tactics are already on the way out with the HP system, which makes the core less important and makes killing the ship NOT about killing the core, but instead destroying systems and armor.