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    1. Keptick

      Massive Game Optimisation is Required and the possibility of using Steam for multiplayer services

      Minecraft alpha was a buggy mess of half-assed features and practically no bug fixing.
    2. Keptick

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      So very nice, you can almost feel the weight of the doors. Did you ever finish that multi-segment circular door btw?
    3. Keptick

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Server is back up from the last crash ^_^
    4. Keptick

      What's with the insane lag during autosaves?

      Because it was "optimized" and save times went up like crazy on servers with big databases. I guess the optimization slightly optimized saving small databases but messed up big servers.
    5. Keptick

      [Parody] Current Release State accroding to Humble Player

      Read the thread's title.
    6. Keptick

      A Massive Amount Of Weapon Rebalancing, Changes, And Adding Minelayers

      I... I want this Seriously, I can't find anything wrong with this apart maybe from the PD thing but that's debatable. This suggestion is a rare gem.
    7. Keptick

      player count

      Schine has the numbers, since they can obtain them from steam. There's also the fact that you must authenticate to play on servers and such, so that's a pretty good indication of numbers. I doubt that they'd make the numbers public though.
    8. Keptick

      Building the most effective point defense

      I noticed something interesting; Once the turrets complete their initial turn towards the target there's barely any lag. Probably since they don't need to move much afterwards. Am currently at 30 turrets on my ship and it's still playable.
    9. Keptick

      Building the most effective point defense

      Oh yea, it'll definitely cause less lag. But anything that's inside the bouding box of the ship will have collision checks since otherwise there's no way for the game to know if things are colliding. I'm currently testing it, 4 turrets don't seem to be causing much fps drop. Currently installing...
    10. Keptick

      Building the most effective point defense

      Yea, there used to be 105 on my ship. Now with the current docking system I can set their default orientation to have every angle covered at all times. The only thing is that I'm pretty sure 105 turrets will completely kill my computer, even if they don't collide with anything (collision checks...
    11. Keptick

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Uh... if you're a solo player worried about attacks you could always make the planet your homebase you know? I really don't see how an additional way to get ressources would make it harder to obtain cap ships. The way I see it it'd alleviate the grind that is getting ressources by making part...
    12. Keptick

      Building the most effective point defense

      Has 5 outputs of 100% cannon/cannon and 360 degree rotation to avoid collision lag. There's still some lag due to collision checks, but it's not nearly as bad as actual collisions.
    13. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Soooo, I just made a new point defense turret. It has 360 degree rotation freedom so hopefully they won't cause too much lag. Edit: I have a feeling that 100 rail turrets is a bad idea.... oh well :P
    14. Keptick

      Building the most effective point defense

      Fair enough. I'm going to make one, so we'll see how it works out (and space isn't an issue in my case).
    15. Keptick

      Building the most effective point defense

      Couldn't you give it space underneath so that the barrel section doesn't collide when aiming down? I mean sure, it'll shoot into the ship, but it'd eliminate a good portion of the lag
    16. Keptick

      Did anybody reported this issue yet ?

      *whisper* support section
    17. Keptick

      Dread Syndicate

      I want to meet this kek *cough* Zek guy, sounds like fun.
    18. Keptick

      Building the most effective point defense

      Aesthetically I think that it checks most of the boxes (at least for me). Pros: - Functionality wise it has two 100% cannon/cannon outputs, 90° arc of fire (up). Cons: It can't aim down and as such causes lag when trying to force it's way through it's joint to aim at a low target. I'm...
    19. Keptick

      Fix missiles so they are actually useful.

      I thought it was too at first when refitting a turret, calculated it. Turns out it's not. I quadruple checked with Lancake in chat and we both came up with the same results as what was in-game. As I said earlier, it was previously balanced around bugs. Those bugs got fixed but the balance...
    20. Keptick

      Fix missiles so they are actually useful.

      It gets rejected because it's not a bug. That's the grouping power nerf actually working. There's a 10% power increase for every additional group being used (it's not compounded btw, so a weapon composed of 3 groups will require 20% more power). Afaik this applies to all weapons. What needs to...