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    1. Keptick

      Fix missiles so they are actually useful.

      I agree that with the recent fix the multiple output power nerf is pretty overkill, even small amount of groups can increase power cost by a LOT. However, it's worth noting that the current situation isn't due to nerfing. Rather, it's caused by bugs being fixed that previously made missiles...
    2. Keptick

      State of the game and necessary changes.

      You DON'T need that many enhancers, OP was just doing it wrong.
    3. Keptick

      Turret Tribulations

      Your missiles need 18 million power to fire, just saying. 1 missile block does 20 damage per second for 100 e/s.
    4. Keptick

      State of the game and necessary changes.

      You sure that you have enough enhancers in the turret body? Otherwise the server's mass enhancer configs must be messed up...
    5. Keptick

      State of the game and necessary changes.

      There's definitely something you did wrong. One enhancer can enhance 3.5 mass. Did you add enhancers to the turret body for the barrels (or vertical segment)? If not, then that's your problem. Also don't forget that armor mass was increased, so you need to adjust old turrets.
    6. Keptick

      State of the game and necessary changes.

      My ~4.5k mass turrets require around 1250 enhancer blocks to work. I have 12 on my ship. This means that I need 1250 enhancers to move 540,000 blocks worth of turrets. Is that really so bad? Even if I was only using a single turret the mass fraction is pretty negligeable considering that I gain...
    7. Keptick

      Recontruction Mode

      Shipyards will have a ship repair functionality, and it's currently in development. No ETA though, so don't expect it any time soon. But at least rest assured that there will be a way to automatically repair ship, eventually.
    8. Keptick

      Compact generator help + some of my stuff in background as bonus

      I use two seperate beam systems and alternate them every 2.5 seconds. That way I get constant power delivery.
    9. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Hue hue. By having them on a gimbal, both wing turrets are now part of the same entity, so it's really one big turret. That means 360° coverage with no obstruction, and that it won't collide with the super turret (or anything for that matter, so less lag). It's actually something I planned on...
    10. Keptick

      Empty system fixes

      My thought exactly :P. You're right about there being an over-abundance of stations. As for the light, not quite. I mean sure, you don't get as much illumination as if there was a star near by, but that doesn't mean your ship should be pitch black either.
    11. Keptick

      Empty system fixes

      Well... there's some void systems that are completely black in case you didn't notice. I agree that it'd make more sense for all void systems to be like that though.
    12. Keptick

      Faction balls!

      "Skyloaf Luke blueprint *rolls out long ass item list*" AHAHAHAHAHAHAAHAHAHAHAHAHA THIS IS SO APPROPRIATE Psst SkylordLuke
    13. Keptick

      :P

      :P
    14. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      No... THIS is a super-massive brutal broadside of doom: Ps: MrFURB The turrets DO go zoom, just not the way you pictured it ;)
    15. Keptick

      Empty system fixes

      Do you? Please explain why you SHOULDN'T be able to see other stars in a void system.
    16. Keptick

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Yea I know, and agree with you. Imo if this is ever implemented it should come with a boatload of config settings so that people can adjust based on what they have/need anyways. It's still possible to just reduce the max draw setting for people with less lowerful computers, so it shouldn't be...
    17. Keptick

      Anyone else not enjoying the new update? :(

      Mine seem to be working fine. Well, apart from the puketastic fps drop that happens when I activate them. You want to make sure that the reactor has enough power capacity and regen to never run out of power, cause that's when it'll draw from the main ship. However, the powerbar derps you...
    18. Keptick

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Well, the point of radius being included in the equation was so that bigger planets have better resource regen. Dunno, kinda made sense for me to have bigger planets generate more.