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    1. Keptick

      In Developement Crew teleporter

      Reminds me a bit of FTL boarding, and doesn't sound overpowered considering that astronauts are at the mercy of traps and turrets (not to mention lock-on and charge time). Above all, it sounds fun, especially with an eventual astronaut update in mind. I like the way you tackled the problem...
    2. Keptick

      Docking ships with turrets vs. framerate

      Try to get a floating dock on the far side of the station and only come at it from the "outside" (meaning that the station is behind the docking block). A tip here is to decorate it with lights to make it easy to find. Basically, you'll be fine so long as you stay out of the station's bounding box.
    3. Keptick

      Brainstorming on new sounds

      I'm all for sound. However, great care must be taken when implementing them as bad sound can completely ruin an otherwise great experience, no matter how nice the game looks and plays. The abysmal, cringe worthy white noises emited by cores currently in game come to mind.
    4. Keptick

      Read by Schine Command blocks (Like minecraft.)

      Care to elaborate? Not everyone here is familiar with minecraft's command block. If my memory serves right it's used to do admin commands via redstone?
    5. Keptick

      How can the player council vote out a part of their popular vote?

      If it's not trolling then it's a stunning display of stupidity. Either way, this should be locked, the original concern of this post has received PLENTY of answers.
    6. Keptick

      How can the player council vote out a part of their popular vote?

      Some keen users might have noticed the increase in dev responses in the last week, that's mostly because of contribution between the council and criss/bench. We even completely changed the procedure used to pass on information and suggestions to the devs a week ago to make it more efficient.
    7. Keptick

      How can the player council vote out a part of their popular vote?

      What? o_O Either way, had you actually looked, you'd see that the latest council activity was, oh surprise, today! Hint: visit the suggestion section
    8. Keptick

      How can the player council vote out a part of their popular vote?

      Just because you can't see it directly doesn't mean that we're not doing anything, and you obviously didn't look very far...
    9. Keptick

      PvE or PvP?

      PvP, with a healthy dose of PvE. Both are not mutually exclusive.
    10. Keptick

      Planned Turret Direction Reset Via Logic

      Hmmm, weird. Either way, turret position via logic is something that's planned, so we should get it eventually.
    11. Keptick

      Planned Turret Direction Reset Via Logic

      That only works for me if they HAVE a target. Rixxan Make sure that you're in the rail tab in the structure tab, not the "turret docking" tab since that's for the old docking system. Turrets are also supposed to reset on their own once they exit combat, but only do so on a single axis due to...
    12. Keptick

      i know i can, but how can i? (docked power reactors)

      Since the last update I get close to no lag from my docked reactors. It's worth testing with different computer setups though.
    13. Keptick

      How is DPS calculated?

      Total amount of blocks in a weapon system * 10 = Dps for beams and cannons Total amount of blocks in weapon system * 20 = DPS for missiles Keep in mind that damage distribution is different for missiles, so you'll never actually get 20 dps per block (closer to 10 on average). Weapon combos...
    14. Keptick

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      To not have a super shitty and issue causing sector size, for instance.
    15. Keptick

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      You really really should. Just delete the config file and the game will generate a fresh one.
    16. Keptick

      how do you fight?

      For me it depends on the ship and it's weapons. I can be close up (almost ramming distance) with shield drain beams, bombarding from long range with missile/beam or just being lazy in a titan and letting the turrets blow everything up. Tbh close range is probably my favorite but high speed...
    17. Keptick

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      Default sector width is 10km (5km radius) now, not 2km...
    18. Keptick

      Rejected Limit number of blocks per ship to 500k, including the turrets.

      Because what OP suggested isn't what was implemented. He was asking for a hardcoded 500k block cap, not a server setting.
    19. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Seeing how power tranfer beams don't really cause lag since the last update I'm seriously considering installing docked reactors in the super turret. Either way it needs a refit since it barely does any block damage right now.
    20. Keptick

      NP The Helkan Imperium - Recruitment Open

      Won't happen anymore!!!!!!!!! Seems like something was done to beams because, holy f***** shit, my fps counter barely twitches when I activate Charon's 40 docked reactors!!!