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    1. Ithirahad

      CIR - Postponing next term

      I don't really understand the comparison that people have allegedly thrown your way, Borst... You've been a pretty cool guy so far as I've seen.
    2. Ithirahad

      Kupu's thread

      There's nothing un-exciting about sand and jump drive modules.
    3. Ithirahad

      Buff Thrusters!

      The thruster menu update is excellent, but whether with small ships, big ships, or anything in between, it feels like we just don't have enough to work with, even if we use relatively minimal armor and dramatically underpowered shield systems. The diminishing returns scale too quickly, and the...
    4. Ithirahad

      CIR - Postponing next term

      I can't even... wat? Anyway. Too late. Everyone's curious now, Criss, and for the record, it's been apparent (true or not) for a long time that the Council wasn't actually doing anything, which really didn't change until HolyCookie appeared and started doing stuff, evidently all on his own.
    5. Ithirahad

      Dev stuff

      The plumes don't exactly scale, but having that many exposed thruster blocks means that you will have an immensely huge glow coming out the aft of your ship from all the individual thruster effects stacking on top of one another.
    6. Ithirahad

      Could Fighters Get a Buff?

      But... shields...
    7. Ithirahad

      Could Fighters Get a Buff?

      Yes, and that's fine. The problem is... well, shields...
    8. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Swarm missiles light your way, and by cannons shall your ends be accomplished.
    9. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      The fact that it's visible on the map and would have to have a faction block, which the faction under 'assault' could simply shoot at. No more FP drain.
    10. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Um, yeah, no. People would just make massive block stations out of hull or scaffold or something to drain tons of FP. Whatever happened to creative freedom? There should at least be an option for a maximum amount of stations that can drain FP from a given system, yes. I suppose. Though to be...
    11. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      I didn't consider that. IMO, Cargo/area detection blocks should have 0 SHP and 1 block HP.
    12. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Ghraal nak am kol khaghan rhaal... Ghash nakh tir nol hih ghen kaal... Dhal vhash Dhal ghrash Dhal thread dalakh mar ghraal gan khash! Thread, be unbound from the chains of death! Live once more, and serve! This is an old idea, but I find that it'd still make sense... (If space station...
    13. Ithirahad

      Multiple Invincible Stations

      This is fine, but every station protection after the homebase would need a timer before it becomes invulnerable. During this timer, scanning in the same system as the station should indicate the coordinates and status of the station.
    14. Ithirahad

      Kupu's thread

      No, it won't save anything on block IDs. It would just mean that having multiple blocks with the same model wouldn't mean multiple copies of the same mesh inside the files.
    15. Ithirahad

      Kupu's thread

      Lol sorry; in hindsight that did sound weird. All I mean is... Most people were asking for different color variants (textures) of the existing console, not new models altogether. So, wouldn't that be your area?
    16. Ithirahad

      Kupu's thread

      Just the same model with different colours and textures would be fine... So this is your area...
    17. Ithirahad

      Bug Major FPS loss on Alt-Tab

      When I Alt-Tab out of the game and then come back, in Windowed mode, Borderless Windowed, AND fullscreen, my FPS drops drastically (From ~120 FPS down to 7-15 FPS). It seems to have started recently. Anyone have any idea how to fix this? System specs: GPU: GeForce GTX 750Ti (Slightly...
    18. Ithirahad

      When do we 'lock-in' ?

      As Duke has explained, EA releases aren't given nearly as much view time/whatever on the front page as full releases, and there's still a bunch of marketing stuff that hasn't been done... DukeofRealms himself can probably explain better.
    19. Ithirahad

      Planned Respawn on ship

      Already planned. Don't bump. :P