If you want to hit something like that with cannons, then strap Overdrive on your fighter and close in, or just lead your damn shots and hope for the best... Not every weapon needs to work for every possible application. Cannons already have enough advantages over beams.
Cannons can very much hit enemy ships, in fact they're generally the preferred weapon for block damage because of their better damage model.
Missile/Cannon is a little harder to use, but in closer-quarters combat you can do some serious damage with them.
I hate to use this phrase, but... Git...
Why not? The only reason to be able to toggle a power battery off, is to build up its reserve (aux.) power. And the only reason to build up aux power, unless your ship was built in an exceedingly strange way (Why would your thrusters or shield gen rely on a short burst of power that takes a long...
???
The fun of designing something with more technical complexity than "put down ### blocks in an empty space in your ship, get ### power/damage/whatever" is a significant factor, not something to dismiss. So is user-friendliness.
I propose that there be a single "Power Battery Controller" (Or...
To me, because - especially in Starmade - development man-hours are very finite, and implementing a new "weapon array" thingy would probably take significantly more time than shrinking turrets by letting you put secondary systems in the turret base. Also, because honestly, beam emitter strips...
I consider myself a somewhat hardcore Trekkie, but Roddenberry fanboys/white-knights are something else entirely... I was hoping not to run into them here either. >.>
I dislike the new movies because they just don't feel right, to me, for a Star Trek movie (granted, many of the old ones were crap) but yeah, the butthurt is comically strong with this one...
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