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    1. Ithirahad

      Invisible Shipyard Modules

      Oh, thought you were referring to the second one.
    2. Ithirahad

      Invisible Shipyard Modules

      No, you can't. All the module groups have to be the same exact size and shape. So that won't work.
    3. Ithirahad

      Compare Display Variables

      [ADD] and [REPLACEFIRST] use the stored string data, too, last time I checked, not the output string rendered on the display block.
    4. Ithirahad

      Compare Display Variables

      Basically, the way the game works, the actual ship metadata just stores [sector] or [powerAux] or [docked] or whatever; there is a separate part of the code that replaces those tags with whatever quantity (or string-from-boolean) they reference on the server. Sensors compare the metadata text.
    5. Ithirahad

      Compare Display Variables

      You cannot do it, period. What gets compared is, for instance, "[sector]" and "2, 2, 2", not "5, 4, 2" and "2, 2, 2".
    6. Ithirahad

      Creating effective and efficient mining systems

      There IS no unloaded mining. Wherever did it say that was possible, especially when unloaded combat is still unimplemented, and Schema explicitly stated that unloaded combat/mining/etc. are the next stage of fleet mechanics - presumably coming next update.
    7. Ithirahad

      Kupu's thread

      Forgot to mention, though, that I LOVE the look of the new doors, logic, and ingots. Much better.
    8. Ithirahad

      Kupu's thread

      Hm, to be honest, the more I look at these textures, the more I prefer the old ones. The improvements to lackluster textures are great, but the rounded, almost toylike aesthetic on things like computers, pipes, decorative server racks, and the other decorative 'tech' blocks... feel like a step...
    9. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      As the Aethi are now a member of the Union of Intergalactic States, we are allies by default.
    10. Ithirahad

      Astronaut Bubble Shields -- Dune style!

      A sphere might actually create less CPU strain. All you have to do is keep track of how far the bullet is from the player, and if it comes within a certain distance it would be absorbed by the shield.
    11. Ithirahad

      Positional locking/All-surface dockers

      Not sure about this (the calculations involved would be strange) but the larger the boarding ship is compared to the ship it's grappling to, the easier it should be to shake it off.
    12. Ithirahad

      Positional locking/All-surface dockers

      The telephone poles could backfire, if someone manages to stick their ship on top of them. Anyone trying to hop out the airlock and shoot at the boarders would find himself rather... deprived of good firing angles.
    13. Ithirahad

      Display Block RegExp Regular Expressions info

      For basic functions, you don't really need to know much regex. For instance, if you want a docking status thing: [REPLACEALL]Docking Port 1: Open[WITH]Docking Port 1: Closed Second display module: [REPLACEALL]Docking Port 1: Closed[WITH]Docking Port 1: Open
    14. Ithirahad

      Additional Map/sector_chmod Functionality

      The code for +/- nojumpthrough would be the same code needed for the extension to warp inhibitor functionality that people are asking for... It'd be nice.
    15. Ithirahad

      WHY NOT BUBBLE

      I agree with the sentiment, if not the idea... Shields right now are annoying, though IDK how to fix that, because using shields as a primary defense should be a viable option but right now they're just... ugh. I guess a bleedthrough mechanic might work?
    16. Ithirahad

      WHY NOT BUBBLE

      Yes, because usually the other party doesn't believe them.
    17. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Added a bunch of stuff that needed to be in the original post. As for all this talk about requirements for the station to actually drain points in the first place, some sort of "command module" system that would have to be put on stations might work. It'd have to be fairly expensive, and...
    18. Ithirahad

      What is on the devbuild?

      Added tons of new display block variables: [name], [sector], [system], [mass], block count, structure/armor HP, and more - not functional as of yesterday(Oct 10 '16)'s dev build Added regex features for the logic/display block interaction; see the help window in the display block edit dialog for...
    19. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Ah, right... Stockpiling faction points is already a balance issue; I don't really know how to solve that one, but it can throw a monkey wrench into all but the most intrusive and annoying proposals to try and make faction points work. That'll take some more thinking and figuring-out.