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    1. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      I should edit my original post to mention this, but I intend for claimed stations outside of claimed territory (except for the homebase) to drain faction points from the faction owning them as well as the faction being sieged. Not as many faction points, of course, but enough that a faction...
    2. Ithirahad

      Less Taxing Module-Assign Selection Graphic

      Just replace the weird pulsing box things with a semitransparent shading effect (either solid or a grid) on top of the blocks, honestly; it'd be better and probably less taxing on performance.
    3. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      </SCRIPTKITTY> Eh, once the claiming process was complete, people would probably go through their system, as though with a mine-layer, and just plop down cheap stations in every sector to give themselves a ton of FP before enemy factions discover them... Let's actually not do that.
    4. Ithirahad

      Shipyard Revamp: Use Test Sector?

      Yes... And not only buggy, but very liable to bugs. Stuff using virtual sectors in this game seems to have a history of acting weird in certain cases.
    5. Ithirahad

      Weapon Emitter Blocks

      The weapon should not be usable as a regular weapon if the turret is destroyed (if anything, the computers on the main ship used for turrets should detonate), unless you decided to go into build mode midfight and link existing weapons to some of the modules you were using for turrets...
    6. Ithirahad

      Weapon Emitter Blocks

      This seems hypocritical, considering the situation for ships that wouldn't work nicely with immense guns sticking out of them. Furthermore, your turrets would be far less susceptible to being wiped out by a single cannon bullet than someone's tiny little EvE replica laser turrets or weird alien...
    7. Ithirahad

      Weapon Emitter Blocks

      I don't really understand why... In the end, all the weapons end up doing when determining damage for firing is counting up linked modules. If all else fails, there can be some sort of "docked weapon relay" block, that you link to weapon/effect computers on the main entity, which does this job...
    8. Ithirahad

      Weapon Emitter Blocks

      I have zero interest in making "startrek replicas," but as someone who has seen (and built) tons of ships that would look and work far better without massive turrets, I fully support this idea. The Star Trek ships would just be an added bonus.
    9. Ithirahad

      Cloaking device

      Cloaking does need a drawback or limitation that makes it undesirable to put on every single ship, but IMO just using an immense amount of power/mass isn't that thing. Maybe it should globally reduce block HP even when it's off, or make shields have bleedthrough, or... something. Perhaps, as has...
    10. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Of course, the amount of FP drained by this would be configurable, leaving the option to set it to 0 and disable the feature completely. However, as I see it, the system should probably be enabled in vanilla... In the current state of vanilla, you can somehow "own" a system sustainably despite...
    11. Ithirahad

      Buff Thrusters!

      Try just reducing the mass of thrusters first, by, say, 50%, and maybe giving them an extra bit of thrust. Messing with the actual diminishing return curve may not even be necessary; the "mass creep" as I place thrusters is the most evident issue here for me. Yes, but "every ship larger or...
    12. Ithirahad

      Elwyn Returnity

      Ekh... My advice would be, don't go messing with things, besides range adjustments to compensate for sector size.. Even the commonly-cited crap weapon that people generally say it's fine to mess with in the configs, Damage Pulse, is actually perfectly viable as it is in the default config... As...
    13. Ithirahad

      Elwyn Returnity

      You mean, much shorter than normal? Or just much shorter in relation to cannons, like it is in the default config? You do realize that beams are already cursed with crappy damage application to armoured targets (which gets worse at range due to reduced focusing ability) and they by default have...
    14. Ithirahad

      Hull Material and Thickness?

      I've found that internal bulkheads just get punched through easily and you end up with a much heavier ship... Especially compared to a sleek design with 2 or 3 layers of armor, which, if hit from the front, results in projectiles having to penetrate through like 8 blocks of armor. :D
    15. Ithirahad

      Buff Thrusters!

      Yes, I suppose there is. When's the last time you saw balance suggestions from there get put into a patch?
    16. Ithirahad

      Bug Major FPS loss on Alt-Tab

      Jake has AMD; he still has it. Anyway, I brought it up on the tester Slack, people just said "this is a common problem with all games; try tabbing to the desktop instead of directly to another window" :\
    17. Ithirahad

      Buff Thrusters

      Buff Thrusters!
    18. Ithirahad

      Bug Major FPS loss on Alt-Tab

      I think... this is a Windows 10 bug. D:
    19. Ithirahad

      Elwyn Returnity

      Default mining bonus config is fine. We've worked under it on a few servers, and the balance seems fairly solid. Huge ships aren't actually easy to come by, but making things isn't so extremely grindy that it can't be done without people getting bored and quitting the server. I kind of want...