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    1. RedDragonflyxx

      Poll for FTL travel

      So, is this thread dead then?
    2. RedDragonflyxx

      Poll for FTL travel

      You could make a FTL drive need to be large to work efficiently, if you want to make a small array, you could end up with a very long cooldown for example. It could be mass based, like the cloak, so the larger ships need larger arrays to run well. Other than cooldowns, you could have slower...
    3. RedDragonflyxx

      Poll for FTL travel

      Lol Couldn't have said it better myself... The problem that I have with nodes is that it makes you fly there first, you should be able to go there using FTL, maybe nodes make it easier to jump? Sub-light would still have a use at your destination, and in smaller/(capital?) ships that don't...
    4. RedDragonflyxx

      Poll for FTL travel

      15 block? thats tiny, you mean 150-1500? Agreed, we need some transit time
    5. RedDragonflyxx

      Poll for FTL travel

      OK, so why not just make a normal jump? I want to have SOME directed ship-based FTL
    6. RedDragonflyxx

      Broadside weapons?

      Close, a halo community made series. S10E4 http://roosterteeth.com/archive/?id=5119&v=more
    7. RedDragonflyxx

      Poll for FTL travel

      I think that tracking jumps would be a good way to balance a cooldown, especially one that allows a few jumps before requiring a cooldown (like the Halo plasma weapons) You can give chase, but you both can't jump forever.
    8. RedDragonflyxx

      Poll for FTL travel

      Ship based: Slower with soft cooldown and easy jump tracking. Requires medium ship and can be upgraded. Station based: FAST with small cooldown, good for ships too small to have a jump drive or too big to have a fast cooldown.
    9. RedDragonflyxx

      Broadside weapons?

      Good, I can now make a prison ship with cameras work right, broadside weapons would be fun if friends could fire them from weapons computers, this needs to be in the update after the next one! Imagine a broadside from this monster... PS. Who is Schema? :P
    10. RedDragonflyxx

      Poll for FTL travel

      I think that a cooldown is better than a charge up IF people can chase you through your jumps, this could be energy based or there could be upgrade blocks that reduce cooldowns or let you go farther/faster, this would make a nice trade off IMO, do you want better weapons or a bigger FTL array? I...
    11. RedDragonflyxx

      Poll for FTL travel

      Arkudo Can you just make a separate thread on why stuffed ships are so horrible already? This is an FTL discussion here. (no offense) Beyond that I think that a good FTL tracking system, upgradeable drives (speed, distance, cooldown) and a soft cooldown that keeps you from making too many jumps...
    12. RedDragonflyxx

      Broadside weapons?

      Guarlara vs Invisible Hand and Staff of Charon vs Mother of Invention? Someone needs to make these ships and stage a fight. Now we only need this to happen, I call the Ardent Prayer! Beyond that people CAN man weapons computers and the AMCs fire in the direction of the computers
    13. RedDragonflyxx

      Poll for FTL travel

      Ship Based OK, I think that there should be a (insert technobabble name here "tachyon") field/particles/radiation/energy(/not having normality if you know what Calibri's title means) that builds up as you jump, this field dissipates over time and facilitates FTL jumps, weapons fire will disturb...
    14. RedDragonflyxx

      Power should EXPLODE!

      This does NOT look like a good idea to me, any practical layout of a ship I can think of without a major mechanics overhaul would become too vulnerable to being destroyed. Having shields not cover vital systems would be good though. Then maybe they would cover destroyed hull blocks like a...
    15. RedDragonflyxx

      Implemented New Cargo System!

      Maybe make it adjustable by server admins?
    16. RedDragonflyxx

      Creating Completely Cloaked Ships

      More like a stealth cruiser if you want it to look good, just make the mass as low as possible, separate power blocks are the most efficient currently, but lines take less space
    17. RedDragonflyxx

      Implemented New Cargo System!

      Good point, a basic cargo space would be a good solution though (Inventory style setup) Just making a cargo hold the best storage solution would be good too. (player inventory, ship inventory, plexstorage, cargo deck being the order of storage space per block) I'll get add any better ideas I...
    18. RedDragonflyxx

      Implemented New Cargo System!

      Yep, I've definitely seen that on the thread on dodecahedron planets... Thanks Schema! (Now where did you get those extra paws from :P)
    19. RedDragonflyxx

      Implemented New Cargo System!

      I vote for: *A storage system with blocks at 1/100 or smaller because of the limits 1/1 would impose. *A salvage mechanic for this system where the cargo is taken out by salvage beams, maybe something like cargo spilling out when you pierce the hull and becoming markers on radar to salvage/pick...
    20. RedDragonflyxx

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      OK... That is a lot of feedback *whistles* My piece of advice is to add lighting to that hole in the back. (maybe a green, or red or blu... well any color for that matter) but anyway that ship is just massive! My own spiderweb shell of a SDV-Class Heavy Corvette (Halo geek) is smaller than that...