This Update includes!
Working "add/remove layer" buttons
You can't remove one of the default layers but you can add up to six additional layers!
These layers share the same pile of textures.
The first load of additional textures includes:
Three different beards (in four colors)
left and...
This pirate-themed(better said: Anti-Trading-Guild) skin was created with SMSG
It's a example of what is possible with it in the upcoming update.
It uses a alternate suit variant which is a slightly modified version of the trader suit.
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PSA: Now you can have your own "pets"!
This is how you do the magic (you need to be a admin)
1. Find a spider or spawn one (spawn a ship and execute "/create_spawner_test")
The steps two to three can be executed in a random order.
2. Select the spider and execute: "/creature_script...
I tried to look for closer details within the log files.
What i found is that the game fails to recognize PNG files.
[2014-12-28 17:44:20] Extracting file: tmpUpload/Master1398.smskin exists: true, is Dir: true. (...)\StarMade\StarMade\.\tmpMaster1398
[2014-12-28 17:44:21] Extracting file...
I also have a script. It has three variables:
dialogObject:getEntity():getName() //This one gives the name of the player who talks to the npc
dialogObject:getConverationParterName() //This one gives the name of the npc
dialogObject:getConverationPartnerFactionName() //This one gives...
Looking at the error "Could not load file or assembly 'System.IO.Compression.FileSystem' " i would quess that the program failed to pack all textures into a .smskin file. The coming update should fix that crash. It won't export the file as .smskin though but it will export all textures (i hope)...
So you'd like to see a function to create a template for specified shops? So players could create a shop that only sells and buys ship parts like weapons computers, shields, cores power generators and maybe some hull? I'd like that. I'd like that very much
Already possible.
Try "/spawn_entity", "/spawn_mobs" or "/load"
What kind of weapons? More spaceship weapons? More astronaut mode weapons? We recently got rocketlaunchers and snipers.
The server console already has some commands. "/chat" is just a example
As far as i know that doesn't work...
I'm suprised by the lack of christmas related content... But Klaus won't be stopped by that! Maybe he carries around some presents...
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Imagin space bars full of these:
"/creature_animation_start DANCING_GRAVITY loop speed* true"
* The left one has speed set to 2 and the right one is a really fast dancer: speed is set to 4 for him. You can also type in numbers like 0.00001 or 2.06125
So i've been fooling around lately and i saw that there were some new (I think they got added with the new tutorial) '/creature'-commands.
There are:
"/creature_sit" and "/creature_stand_up"
"/creature_animation_start" and "/creature_animation_stop".
"/creature_rename" - Admins now can...
^This
^This! Two days ago i came up with some ideas for a server. One of them included Custom NPC Factions (which you can already create btw. [take a look at my signature]) and using scripts to execute random "/spawn_mobs" or "/spawn_entity" commands. The (custom) faction id would be choosen...
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