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    1. Master1398

      SMSG - StarMade Skin Generator [Alpha] - Update 1.3: Additional Layers!

      This Update includes! Working "add/remove layer" buttons You can't remove one of the default layers but you can add up to six additional layers! These layers share the same pile of textures. The first load of additional textures includes: Three different beards (in four colors) left and...
    2. Master1398

      Arron the Outlaw 1.0

      This pirate-themed(better said: Anti-Trading-Guild) skin was created with SMSG It's a example of what is possible with it in the upcoming update. It uses a alternate suit variant which is a slightly modified version of the trader suit. -------------------------------------------------------...
    3. Master1398

      MusicMade

      Fixed it - All sounds in connection with StarMade have been disabled (I have no idea why). Enabled them again and the music plays. Happy end *YAY*
    4. Master1398

      Anyone checked out the '/creature'-commands?

      PSA: Now you can have your own "pets"! This is how you do the magic (you need to be a admin) 1. Find a spider or spawn one (spawn a ship and execute "/create_spawner_test") The steps two to three can be executed in a random order. 2. Select the spider and execute: "/creature_script...
    5. Master1398

      Tried to Upload Corrupted Skin File?

      I tried to look for closer details within the log files. What i found is that the game fails to recognize PNG files. [2014-12-28 17:44:20] Extracting file: tmpUpload/Master1398.smskin exists: true, is Dir: true. (...)\StarMade\StarMade\.\tmpMaster1398 [2014-12-28 17:44:21] Extracting file...
    6. Master1398

      [Admin commands] Any dialog NPC

      I also have a script. It has three variables: dialogObject:getEntity():getName() //This one gives the name of the player who talks to the npc dialogObject:getConverationParterName() //This one gives the name of the npc dialogObject:getConverationPartnerFactionName() //This one gives...
    7. Master1398

      MusicMade

      Help! What am i doing wrong?
    8. Master1398

      SMSG - StarMade Skin Generator [Alpha]

      Looking at the error "Could not load file or assembly 'System.IO.Compression.FileSystem' " i would quess that the program failed to pack all textures into a .smskin file. The coming update should fix that crash. It won't export the file as .smskin though but it will export all textures (i hope)...
    9. Master1398

      StarMade 0.1862 New Stations & Faction Security

      So you'd like to see a function to create a template for specified shops? So players could create a shop that only sells and buys ship parts like weapons computers, shields, cores power generators and maybe some hull? I'd like that. I'd like that very much
    10. Master1398

      Future Update ideas

      Already possible. Try "/spawn_entity", "/spawn_mobs" or "/load" What kind of weapons? More spaceship weapons? More astronaut mode weapons? We recently got rocketlaunchers and snipers. The server console already has some commands. "/chat" is just a example As far as i know that doesn't work...
    11. Master1398

      Klaus - A relative of Dave 1.0

      I'm suprised by the lack of christmas related content... But Klaus won't be stopped by that! Maybe he carries around some presents... -------------------------------------------------------
    12. Master1398

      Skin Shading

      Main Helmet
    13. Master1398

      Tried to Upload Corrupted Skin File?

      Noticed that, too. I quess that this is very likely a bug.
    14. Master1398

      Anyone checked out the '/creature'-commands?

      Imagin space bars full of these: "/creature_animation_start DANCING_GRAVITY loop speed* true" * The left one has speed set to 2 and the right one is a really fast dancer: speed is set to 4 for him. You can also type in numbers like 0.00001 or 2.06125
    15. Master1398

      Anyone checked out the '/creature'-commands?

      Have you played the tutorial? I think we can make them that complex
    16. Master1398

      Anyone checked out the '/creature'-commands?

      So i've been fooling around lately and i saw that there were some new (I think they got added with the new tutorial) '/creature'-commands. There are: "/creature_sit" and "/creature_stand_up" "/creature_animation_start" and "/creature_animation_stop". "/creature_rename" - Admins now can...
    17. Master1398

      StarMade 0.1862 New Stations & Faction Security

      > new docking system (including a rail system, and a new turret system) Someone put me in kryo-sleep please? I can't wait for that
    18. Master1398

      Say "hello" to my suggestions of varying sizes

      ^This ^This! Two days ago i came up with some ideas for a server. One of them included Custom NPC Factions (which you can already create btw. [take a look at my signature]) and using scripts to execute random "/spawn_mobs" or "/spawn_entity" commands. The (custom) faction id would be choosen...
    19. Master1398

      Long live the mighty schema(x)

      Yes, schema while he decides what he sould do next: "Not sure if i should add 'X' or fix 'Y'"