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    1. Master1398

      Forum Badge Update

      *cough*
    2. Master1398

      The Rail show off thread!

      It would be very nice to see a update to some of the old stations. I do think especially SkyLordLuke s Contest Station or Dark_Inquisitor s Contest Station could look more breathtaking with rails
    3. Master1398

      The Rail show off thread!

      Paused creation of car. Which has been optimised: - Front and back wheels have been fused into each axis - Refined push effect clock (still not good enough because it bugs out >.<) - Meanwhile: Created a Mech! AC - Armored Combatant PROTOTYPE 1 WALKS, SHOOTS(KILLS), MOVES - kinda This...
    4. Master1398

      Turrets

      ^This. 1. Where did you place the Bobby AI? Only on the base? Only on the barrel? Every single part needs to have one Bobby AI block. 2. Just in case: Have you turned the AI on? And what do you want it to shoot at?
    5. Master1398

      The Rail show off thread!

      The wheels use a little trick and not a normal clock: R = rotator A = Activator <-/-> = Connection R<-A->R When a docked entity has rotated the rotator emits a logic signal to nearby activators. As the Activator is connected to the rotator the rotator is triggered and forces the docked...
    6. Master1398

      I don't know where else to post this...

      What exactly is your problem? Just texture errors or something worse than that?
    7. Master1398

      The Rail show off thread!

      Created a car! It uses a clock to activate a push effect - well that was already possible without rails but this car also has toggleable wheels! The clock and the wheels can be toggled with a remote block and by activating the activator infront of the car core. As that is just a prototype...
    8. Master1398

      Idea for AI Factions

      Instead of hardcoding NPC factions with AI i'd like to see that we could give NPC factions which we can create the following: 1. AI - Custom NPC mobs don't move except there is a enemy in range 2. Spawn behaviour - Custom NPCs don't spawn by themselves. A admin need to bring them in. 3...
    9. Master1398

      The Rail show off thread!

      :O Amazing! Now if the inner ring of such a contraption could be a warpgate...
    10. Master1398

      Bosses

      Bosses in terms of station sized ships - yes. Bosses are needed to unlock features - no.
    11. Master1398

      The Rail show off thread!

      That point defense chain looks really neat! Any gifs of a chain in action?
    12. Master1398

      Difficulty progress curve: a bunch of ideas

      Sounds quite nicely! But before we get a pirate community contest could we get a ship blueprint system similar to the station blueprints? I mean: If one would design a fearsome badass pirate ship for that contest, wouldn't that look quite stupid if the trading guild would fly these - instead...
    13. Master1398

      "Daily" devblog?

      I don't think that there is a 'daily' devblog but Kupu's thread is a good place to get some informations - at least about what Kupu is doing with textures. So (maybe) not that interesting for a regular user.
    14. Master1398

      Female Avatar: Stephanie (the counterpart to Steve)

      Actualy i think Omni once said that Daves female counterpart, if made, will be named Daisy after the song that HAL 9000 sings in the movie '2001: A Space Odyssey'.
    15. Master1398

      Female Avatar: Stephanie (the counterpart to Steve)

      Steve? Who is Steve? The current astronaut is Dave...
    16. Master1398

      No bubble planets please

      Cubic planet bubbles - schema would be the ultimate troll
    17. Master1398

      Spawner and gravity for quads?

      There is no block as a spawner but you can execute the command /create_spawner_test while looking at a block As far as i know Quads are affected by planet gravity. I'm not so sure about artificial gravity but you could try it using a trigger area as the gravity block then targets the entity...
    18. Master1398

      [64x64] DirtySpace

      Yes. The block icons you see in the inventory are in a seperated file with no relation to the actual textures of the blocks.
    19. Master1398

      Crimson's Press Conference - Q&A period!

      FIRST!.. question: Why 'crimson'? Is it your favourite color?
    20. Master1398

      Welcome to our new team members!

      Oh my god. bspkrs and micdoodle8 Brace your selves - a awesome future awaits us!