Good and bad news:
Bad news first: I was unable to do much. I simply had no "programing-mood"
Good news: Things i did made other things easiert to implement. Some bugs here and there but nothing i can't easily fix.
A little tool to split textures into parts and a .smskin decompiler will be...
Update: I'm done with my exams for this year and therefor can work on it full time now if Skyrim doesn't decide to take over my live . Should i be able to get into programing-mood a release could be possible around Monday - no promises though because it's freaking hot here
Anyway if you want...
Define mod... There are no big game changing moddifications to the game code. But a few config and script changes and a few plugins (MusicMade just to name a example) exists
Was playing around with indev features of SMSG. Part of this skin are going to be included in the next release.
The main inspiration of the suit comes from Bannta 's Tactical Camo skin. I also included the belt of AnnaShade017 's Tech-Dave. Both originals are awesome...
It is no indicator for the version you have installed. It simply shows the first release in the list.
As for the other problems: These seem to have the same origin. Is your java up to date?
There you go:
Created two versions:
A plain recration of your skin for the old model which is kinda bright as the suit is pure white (seen above). And a shaded version which is partially darker.
All files included in the download below
1 1/2 week later:
Version 2 is getting ready. The in my opinion most complicated things are implemented and - well just take a look at these neat little gifs
Version 2 of SMSG will have toggleable backgrounds. These are going to be stored in a folder that comes with the download. Therefor you...
It would be really nice to see that in the game at some point in the future.
But I do think it would be complicated to implement that with the current state of stars. If i'm not mistaken then right now stars aren't physical - like a planet - but are a sector that's labled a star.
Therefor a...
Tell me: How would be a shipyard system something for marketing the game?
HP System for marketing? That doesn't make sense at all...
The HP System will be extremly usefull for balancing out combat, small ships vs. large ships and all that stuff.
How about you take a look at the results of...
Little Status Update:
- Messed up the code while trying to add something
- Need to code the whole thing again.
- Need to create the thing from scratch again, therefor:
+ Found a new and better method of recoloring! Some previous assets can be downloaded from here and are removed from version...
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