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    1. CyberTao

      Abolish Loot Clouds

      Dropped items arent quite the same kinda entity as asteroids and Ships are :u plus there are so god damn small and you will have to pick them up one at a time (and its not a stack of 900 thrusters, it 900 stacks of 1 thruster) And I know about destroying the plex and making the cloud u: I did...
    2. CyberTao

      Some small things

      The option to see your Yaw, Pitch and Roll would be nice :u but you dont need to exactly point in the same direction, and you can get it pretty damned close :p
    3. CyberTao

      More Types of pouwer

      I think the point of the lack of power on Large ships is to try to Balance them some. Its to counteract the "Bigger is Better" by not allowing Large weapons arrays to be power stable and Large ships not being speedy. Try Power Storage for large ships :u (I think I heard plans of making power...
    4. CyberTao

      Organization of inventory and chests

      I have no idea what you mean, but you can not mod it into the game as of yet (modding support will come when the game is more stable). And as for adding it to Vanilla, it seems like a minor thing that only a portion want :u I dunno, it just sorta screams "MOD" to me :p
    5. CyberTao

      A mod to get rid of.......

      You lot DO realize, that deleting an asteroid with Admin commands, or just knocking them away, Doesnt work? Asteroids auto respawn and are set in stone by the Sector :u I know admin commands dont work, cause I tried that on Nass Battle (sector has to unload for so long before they respawn) and...
    6. CyberTao

      Abolish Loot Clouds

      Just a Quick/Simple Suggestion. I'm wondering if it can be changed that Pirates no longer drop Loot clouds when they die, but rather have onboard Plex Storage that are auto filled similar to pirate stations :u (this would also apply to Trader ships) Reason I ask this is because; 1) loot clouds...
    7. CyberTao

      "Captain's Log" storylines to collect and piece together

      Seems like an idea o -o One that I think is quite great :p Also, Technically you can edit the logs yourself, can find them at -\StarMade\data\config, and opening the logbookEntriesGen.txt file, so Schema doesnt have to check/approve/add anything really. Servers can make their own logs to fit...
    8. CyberTao

      Chain Docking?

      Thats not so much a chain docking problem, as a normal Docking problem * ^* I dont think Docking areas aren't updating right anymore; so while the Box might have expanded, the actual area might not have (and vice versa e- e). Try removing the docking modules and replacing them.
    9. CyberTao

      Void Templar: A democracy built on a code of conduct

      If you understood how the Vaygr worked, you could tell which members would leave, and which ones would stay :p Ish a Strange place if you think too hard
    10. CyberTao

      Some small things

      Parking Brake? Why not Docking? .-. Also have no idea what you mean by pressing space :u I think Schema is looking to add a form of water-through-able/Flowing Water and Lava (a separate Block so we can still use water/lava for Dekko), But ish a nice idea yes :o A not to add, if you could...
    11. CyberTao

      EVE Dust (An EVE Themed Texture) (Heavy WIP)

      does look nicer, little spotty but I like the concept of it :u
    12. CyberTao

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      I Just want to say, there are better things then tacos * ^* and it takes more then a Taco to make me have fun. That is all
    13. CyberTao

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      Say what you Want, but Ridik had his fun :u and is still having it. I really dont see how you can think He didnt predict this much, I mean the RA announcement was the only surprise to me xD
    14. CyberTao

      Cores, Chairs and Crew and Balancing Ship Size

      Indeed :u was a solid idea, just doesnt seem to quite fit in the scale of this game :p hopefully we see something like it though
    15. CyberTao

      Cores, Chairs and Crew and Balancing Ship Size

      The problem with Balancing Big ships and small ships is that Neither technically exist, The game just has "Ships". And I feel reworking Accuracy and turn speed of turrets, Thruster revamping and maybe a cloak/Jam revamp could easily help people overcome the Size issues. But for now, "Titans" are...
    16. CyberTao

      Cores, Chairs and Crew and Balancing Ship Size

      Well Bobby AI replacement makes a difference, cause you can just Pile NPCs into the extra cores/chairs. So thats a thing you havent accounted for really :u And the idea was to have more people onboard a ship? New NPCs will eventually be a Must have for Large ships, so that is what I meant...
    17. CyberTao

      Flying only in a Ship Core

      I dont really see the problem with it exactly :u Flying a core doesn't add or take away from anything. Ish a small weak block with fairly Meh acceleration, mainly used for flying short distances (like from 1 side of a base to the other)
    18. CyberTao

      Cores, Chairs and Crew and Balancing Ship Size

      The problem with this is it sorta collides with an already upcoming feature; Logic Blocks can activate Weapon Computers. Whats more, having the Block group size increase the number of blocks you'd need to assign to it, then a limited number of blocks per core puts a Hard limit on weapon sizes...
    19. CyberTao

      EVE Dust (An EVE Themed Texture) (Heavy WIP)

      dat hull... seems a little too define methinks :u maybe try making the seems a little lighter?
    20. CyberTao

      Bug Avatar issues

      I am also having some issues with avatars :u Windows 7 (64bit) and Chrome (32bit) Is a tad annoying, since I've come to use avatars to know who's post it is, cause reading names takes too much effort xD