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    1. Edymnion

      Beam and Cannon Visibility Through Glass/Crystal

      Yup, IE "Make the game functional". :)
    2. Edymnion

      Brainstorm This Better Faction War System?

      I will say here what I have said about PvP in countless MMO's. There are two kinds of PvP players. One kind of PvP player enjoys the thrill and the unpredictable nature of fighting against another human being and all of the challenges that entails. The other is just a griefer asshole that...
    3. Edymnion

      Hull Panels

      Semantics. Whatever you want to call them, they're blocks that are less than a full block in height.
    4. Edymnion

      Non-Docked Docking

      No, something that is supposed to do that is there, but it's so crippled by restrictions as to be worthless in my experience. You can't specify what you want to copy, you have to take everything in the box. I can never get the box to be in the precise place I want it to be. Server limits stop...
    5. Edymnion

      Non-Docked Docking

      Sure thung, just as soon as they make us a copy/paste that actually works.
    6. Edymnion

      Beam and Cannon Visibility Through Glass/Crystal

      I don't think anyone is saying that it should never be fixed, just pointing out that it is a known issue, and explaining why it has a very low priority.
    7. Edymnion

      Hull Panels

      I too would like to see slabs as an option.
    8. Edymnion

      Make drop-down AI menu work again

      Being able to toggle the Bobby AI on/off via wireless logic is the route I would like to see.
    9. Edymnion

      Weapon direction should depend of module direction instead of computer direction

      Actually there is a very good reason to do this, mechanically. If you have multiple missile arrays, then your missiles will all hit at the same time as well. This causes overlap of their blast radius and pretty much wastes subsequent shots if the first one blows out a big enough hole. If you...
    10. Edymnion

      Planned Respawn on ship

      Its come up before, and the devs say this is indeed something that they have planned.
    11. Edymnion

      Beam and Cannon Visibility Through Glass/Crystal

      One that you can fix by simply not putting your core/camera inside of a glass box. You're free to make a cool glass cockpit, but just put the camera somewhere else. Its an issue that has a minor effect on playability, requires a MASSIVE undertaking to fix, and the workaround is basically...
    12. Edymnion

      Factory Queuing

      I also am concerned about how it pretty much renders the lower factories useless. I feel that if you have a default system in place that lets you completely ignore the requirements of intermediary components, then there is no point in having the intermediary components in the first place.
    13. Edymnion

      Beam and Cannon Visibility Through Glass/Crystal

      "Immersion" is not a priority. Priorities are (or at least should be): 1) Game is stable. Whatever you do doesn't cause the entire game to crash, it doesn't cause unexpected reactions, or cause the game to behave in unpredictable ways. 2) Game is mechanically functional. When you put...
    14. Edymnion

      Rail/Core Indicators

      Yeah, I'd really like to see some way of disabling the rail cores from showing up on the HUD as well.
    15. Edymnion

      Combat Detection Logic

      Or we already have notifications of when ships enter our territory, including their status of friendly/neutral/hostile. A block that could read that status would be useful as well. Have it register a hostile intruder in your space and automatically activate your station defenses. Kind of a...
    16. Edymnion

      Non-Docked Docking

      I am personally a big fan of modular design. The idea that you can make certain things prefab and then add them to a ship as needed. StarMade is pretty good about this already with the blueprints and the docking system. I can prefab docked power generators, turrets, etc, and spawn them in and...
    17. Edymnion

      Speed warning

      50km/sec? Good lord, its bad enough when I'm in an overdrive pod on my 300m/sec and the pirate base spawns around me instead of in front of me!
    18. Edymnion

      Factory Queuing

      Well, we sort of have that now, but you have to manually set the intermediary factories to produce what you wanr. After that though linking them let's you do complete automated runs.
    19. Edymnion

      Combat Detection Logic

      You are being entirely too literal here. I don't mean that there is literally a boolean value that is being toggled via "oInCombat.SetValue True". I mean that there is some combination of factors, however they are determined, that has the net result of the game knowing if a ship is "in combat"...
    20. Edymnion

      Section 31

      Station building is much more enjoyable than working on that giant ship. Its nice to be able to take a break from that thing. Still working on the biodome sections on the outer ring (which rotates around the main station), and the tower sections in that ring will be where the main...