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    1. Edymnion

      My thoughts on what I want to see concerning crew.

      The short term answer for crew that I'd like to see is to simply have them act like limited Bobby AI. Like say I want a rear mounted torpedo tube with enough firepower to seriously spank anybody that tried to sneak up behind me, but I wanted it bigger than would be practical for a turret. I...
    2. Edymnion

      State of the game and necessary changes.

      You're missing a key point with the mass enhancers. They are ship/station wide. You put them down once for the entire ship/station, and they apply to EVERY turret on it at the same time. Sure, it takes more of them now than it did the old ones to increase docking box size, but you only have...
    3. Edymnion

      Worst deaths you've had or seen?

      Worst death I ever had was my "Don't make heatseeker turrets" lesson. So I built heatseeker turrets for my mining ship due to pirates. I was several systems out so nobody came through my sector unless they meant to, so I didn't really worry about hitting anyone by accident while I was out...
    4. Edymnion

      Strangest Glitch Yet Last Night, The Picard Manuever

      I've seen this as well. Seems related, as the station stretches out and can be flown through. I find that relogging has me about a km away from the actual location of the station. Like its doing the exact same thing as the ghost ship I mentioned above, but with the additional stretching and...
    5. Edymnion

      Teleporters like in star trek

      Heck, actually, if the warp gates let you come out of the actual gate, you could make a transporter room out of that. Build the gate horizontal instead of vertical, and put a door over the top. You go into the room on the second floor, press the button to open the door, and you fall through...
    6. Edymnion

      Strangest Glitch Yet Last Night, The Picard Manuever

      So, last night I was helping a returning oldbie that hadn't played in nearly a year get set up on our server, explaining how the new stuff worked. Gave them a million creds for a station, a mining ship, everything they'd need for a quick start, and they go off and find a nice system to claim...
    7. Edymnion

      Teleporters like in star trek

      I'd rather have warp gates have you actually come out of the other gate instead of just dumping you somewhere in that sector.
    8. Edymnion

      A new skin for a more advanced time.

      Try putting this in the Skins forum, more likely to get a good response there.
    9. Edymnion

      Are planetary fragments still immortal?

      I'd like to blow up the Planeta in my system (easier to eat them that way), but I hate having my map littered with all those markers. Thanks for the heads up, guess I'll just wait till no one is on, MI e them to the core, and leave what's left in orbit.
    10. Edymnion

      Lighten Target

      Salvaging stations or large, dark asteroids both present a similar issue. You lose track of one or two dark colored blocks on a black background, you can't find them again, and now you've got 2 blocks of something fouling up your radar targets. Could we get an optional setting to allow you to...
    11. Edymnion

      Are planetary fragments still immortal?

      Finally established enough on a new server after my old one shut down, to the point that destroying planets is on the table again. Question is, do planetary fragments still stay on the map indefinately? Last time I nuked a planet and ate the plates, their markers on the galaxy map never went...
    12. Edymnion

      How Many Enhancers Do I Freaking Need?

      The answer to this hit me last night during the shakedown cruise of my new ship. I only get the warning when the entering the ship core while it's docked to my station. The warning isn't for the turrets on the ship, its saying the ship is too heavy for the single rail block docket it's sitting on.
    13. Edymnion

      Pirate Farming Tactics?

      That's what I do, basically. Logic controlled heatseekers and big cannon turrets on my salvager.
    14. Edymnion

      Random Logic?

      Yeah, even the most advanced "random" number generators are completely predictable if you know their logic and their inputs. Most use things that are incredibly difficult to predict exactly at any given moment (like the system time measured in nanoseconds) as the seed number, which then filters...
    15. Edymnion

      Logic Swarm Missiles?

      I have actually built logic controlled heatseekers into my home station as a "Gawdammit pirates, leave me alone!" tool. The most basic way of doing it is pretty simple. 1. Create a clock pulse with an on/off (so the 4 block diamond version). 2. Feed the clock pulse into a bank of delays in a...
    16. Edymnion

      Warp Gate not wan't to work both ways

      Weird, I would ask if you were sure you were left/right clicking correctly, but if you successfully 2-way linked other gates, I don't see why you should be having a problem with that one? Definitely freaky.
    17. Edymnion

      Warp Gate not wan't to work both ways

      I was equally confused about warp gates when I first started building them. Think of it this way, it helped me. When you zap the ring with the marker gun, you are "saving" it's location into the gun. When you use it on the other computer, you are "uploading" the coordinates to the other gate...
    18. Edymnion

      What ship design elements contribute the most to lag?

      Yeah, but knowing what to do in order to intentionally cause lag can help you avoid it. Lots of logic and especially logic'ed lights can lag pretty bad as the server is trying to run them all. As of the last I heard, the engine tries to render *ALL* light sources, regardless of if there is a...
    19. Edymnion

      How Do You Dock (Stylistically, not Mechanically)?

      Ever since we went to rails, the beams have come from the rail dockers and not the core of the ship like in ye olden days. Which means for larger ships you are pretty assured to not be able to see the beam from your main flight vantage, which means you need a camera near your docking port...
    20. Edymnion

      'Automatic' popup turrets?

      Currently, no. What you could do though is make your turrets on rails with doors that close over them, and put the "activate turrets" button that opens the door and raises the turret platforms on your hotbar. Then you could simply press it to move your turrets into place, and press it again to...