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    1. Edymnion

      Tracking Beacons

      Leia: They let us go. It was the only reason for the ease of our escape. Han: Easy? You call that easy? Leia: They're tracking us. Han: Not this ship, sister.
    2. Edymnion

      Tracking Beacons

      Someone relatively new to the game on my server asked if this was a thing, and it's actually good enough to be worth passing on. Tracking beacons, as in a block that puts the coordinates of the ship it's on into your nav computer as a saved location. I know administration commands can already...
    3. Edymnion

      Build Helper: Adjust XYZ Position

      Many times when I am building a station (and sometimes a ship) I will build a large amount of core blocks that are linked together in ways that would be a pain in the butt to re-do. I'll then decide that I really want say a spinning ring going around that core. Thing is, that core is very...
    4. Edymnion

      Dominion Prime, Boosted mining

      I was on this server for a stint when I first started. Unless its changed, and I don't see any signs that it has, the mentality there is very much "capitol ship or go home". With the stupidly high mining bonuses, you basically have unlimited resources. Which means everything is built on a...
    5. Edymnion

      Multiple Lock-Ons for Multi-Array Torpedoes

      I think thats already built in to some degree in that each missile already does less damage than a single homing torpedo of the same block count would, plus you can't control what it targets. I've had times where I wanted to attack a base with them and all but 1 veers off into deep space to...
    6. Edymnion

      Station Docker Block

      How many times have you maliciously docked a warhead to someone's hull in combat? If the rules for rail docking blocks and faction lockout/permissions stay the same, I see no combat potential at all in it.
    7. Edymnion

      Station Docker Block

      We currently have the Rail Docker block. The block that lets you hook onto rails, where the entity you are in becomes docked to whatever you were docking to. Pretty straighforwards. But what if we flip that relationship 180 degrees for a Station Docker block, where whatever you hit with the...
    8. Edymnion

      Boarding Dave

      Is it just a renamed zip file? Why yes, yes it is.
    9. Edymnion

      Boarding Dave

      This might be considered non-kosher, but does anyone have a tool to unpack the skin file, or the source files for this skin? I really like it, but I'd like it more in red instead of purple (and darken the boots up). I can do that myself if I could get my hands on the base files, save having to...
    10. Edymnion

      Are planetary fragments still immortal?

      Really, no one had that on the log? Could have sworn they did. Oh well, if Jorge is reporting it, I won't make a duplicate. But yes, if you blow up a planet, the plates fly out into space and get their own planet symbol on the map. After you eat them, the markers stay on the map, and I think...
    11. Edymnion

      Starting player doubt's

      Long as we're giving server selection tips, there is one thing I ask in chat on a new server before I do anything else: "What are the custom settings here? Mining boosts, speed boosts, pirates, god mode for voting, anything that isn't vanilla." Any server that has mining boosts, I won't stay...
    12. Edymnion

      Survival Features I'd like to see...

      I would actually like to see some sort of consumables. Right now I like to build my stations with biodomes just because I like having green space, but it would actually be really cool if ships required oxygen in the same way they require power. You could create it artificially with generators...
    13. Edymnion

      Regarding the Leviathan known as "Space Whale"

      Only if they have jump drives. Or maybe if it was really big...
    14. Edymnion

      Multiple Lock-Ons for Multi-Array Torpedoes

      I could go for that as well. One would think that in an age where we can bend space to our will and rend the very fabric of reality to make getting a coffee from the corner shop a little faster that we would be able to figure out how to make a homing torpedo that didn't turn around and blast...
    15. Edymnion

      Multiple Lock-Ons for Multi-Array Torpedoes

      So when you make a Missile/Beam combo lock-on torpedo, you have no choice but to have all of the missiles go after the same target. You only get one lock-on per shot. Could we make it where if you have multiple arrays connected to the same computer, you get the normal buildup time for the...
    16. Edymnion

      State of the game and necessary changes.

      Mine work more than that. I have large three part modular turrets, and they work just fine with the enhancers in the main ship.
    17. Edymnion

      New Player - Advice on Scale

      There are almost as many ship classifications as there are people trying to classify ships, we have no real solid system for it. Some people go by dimensions, some go by block counts, some by mass. Some just go Fighter > Frigate > Cruiser > Capitol, some start throwing in stuff like Corvettes...
    18. Edymnion

      Are planetary fragments still immortal?

      Well, for one the fact that you end up with a dozen planet markers on your galaxy map that never go away, even if you completely eat the plates. I don't know if that makes me OCD, but it drives me crazy seeing my map cluttered up with planet markers for things that don't even exist anymore.
    19. Edymnion

      Starting player doubt's

      Its like Minecraft, every time you start a new world, you start out from scratch. With one exception. You can save blueprints for your ships and stations and upload those blueprints to whatever new server you go to. You'll still have to work up enough capacity to buy/make the blocks to build...
    20. Edymnion

      Assign Hotbar Rows to Cameras

      Could we perhaps have a way to either assign hotbar rows to cameras, or to have it remember which row we were in for any given camera? Reasoning behind it is that I will often have cameras in different places on my ship for specific reasons, like one near my rail docker because I can't see the...