You could easily achieve that by giving normal power blocks a higher base regen (the same e/sec per block as an efficient docked reactor), and to alter the power bonus curve to achieve similar power generation levels to now. The problem with that is that it'd completely remove any downside that...
"Most collision checks" isn't good enough (since even a low amount of collision checks causes a good amount of fps lag). Not to mention that reactors inside of ships would still cause collisions because they would still touch the ship, and if there's no space between the reactor and the ship it...
Very specific question...
Give me links to those suggestions and I'll explain why. I can't really tell you "why" because there was a lot of various suggestions, and the answers for them are all different. I won't waste my time re-answering to things if you can't even be bothered to use the...
That is correct. We (the council and devs) agreed that the maximum efficiency should be roughly similar to what a maximum efficiency 2mil e/sec reactor, for the same total amount of blocks.
As you said, auxiliary reactors shouls be used as an addition to normal reactors, not a replacement. You...
Auxiliary reactors, they were added at last! I can finally finish Charon...
*insert tears of joy*
I was one of the councilors that worked on their conceptualization (to adress the massive lag docked reactors caused on servers), so I knew that reffiting my docked reactors and turrets would be a...
FINALLY, AUXILIARY REACTORS CAME OUT!
Full disclosure I've been waiting for the auxiliary power reactors to be added to the game ever since their concept was drafted with the devs during the previous council term. I couldn't finish the ship without them because it would have involved refitting...
Hnnnnnnnnnnng, motivation is very very very lacking at the moment. I won't make any promises, but I'll try to get the systems done soon.
Thanks for all the encouragements btw!
You should add an Isanth in the upper left corner for size reference, considering that everyone should be well acquainted with an Isanth's size :D
Awesome idea btw! I might contribute something to it.
Are there any legitimate applications for faster logic pulses? I've never required anything that required more than the default 0.5s pulse, and I have made a LOT of practical logic contraptions.
The only things I can think of that would require high frequency clocks is exploits like instant...
Current default is 5km sectors, if it's 2km in-game then it is bugged (it's definitely supposed to be 5km).
TrickyNicky27 Did it happen to be a blue star by any chance? Because the damage those things dish out is insane :P
UPDATE 42: Airlock
The ship didn't have any actual doors meant for players to enter, only hangar doors which could only be opened from the inside or with a wireless logic remote. So I added an airlock to the ship:
Pretty self explanatory: The video starts in the gravity tube hub, the...
Thanks a lot for the kind words!
I don't intend to leave permanently. In fact, I think that I'll play a bit lager today, probably to finish the airlock I started 3 weeks ago and left to stagnate, lol.
Nope. It all went through criss, hence the "Middle-man info bottleneck bullshit". In fact, I never spoke with Schema in the 1+ year that I was in the council... Not even once... (until yesterday)
Schema has joined the council slack (chat system used by the council). This is a MASSIVE step in the right direction, since it eliminates all the middle-men information bottleneck bullcrap that had been pissing me off since the first council. Now the council will be able to communicate directly...
Finally, good lord.
On the other hand, PD is even more useless now!!! Mostly because of the terribad turret AI. Seriously, all you have to do is intentionally fire a few decoy missiles beside a ship (without hitting it) and the turrets will keep shooting at the missiles (and miss) until they...
Carebear is a title typically given to people that play on PvP servers but cry as soon as their paint is scratched. However, in their defense, a lot of so called "PvP" servers have draconic anti-PvP admin measures and prevent any real PvP from hapenning. Those are generally called carebear servers.
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