How did you import the BP ? ... through the import function of the starter or by copying the folder over?
How old is that Blueprint ? (from what version aprox.?)
if it isnt working on a second try, send me a link to it and i will try. Maybe a problem with your game install.
If it is a broken BP...
the difficulty setting is affecting the AI ability to hit .. problem is the missiles from Alpha Pirate Station are log-on .. they do not miss anyway ;)
Landing a ship on or even inside a planet without docking it is a bad idea .. that would continualy trigger the collision routines of the game...
WCG ... beeing underground and dying suddenly ... are you sure you did not make contact with lava somehow ? that would kill you too. and F1 gives you a log list afaik that would likely list your cause of death.
beware .. there is mostlikely still a bug with blueprint permissions/ownership when running more than one universe.
(the new universes permissions get messed up)
so if you do want to start over and doesnt need anything within the old universe anymore, just reset all worlds will give you a...
So your systems has an integrated HD Grafics in your CPU and a Nvidia dedicated GPU
make sure your Nvidia drivers are up to date ( use Tydeth´s link)
then take a look at point two from https://starmade.freshdesk.com/support/solutions/articles/5000543135-unusual-bad-game-performance
you have to...
Then i am out of ideas. The possibly wrong use of JRE with JDK installed was my last idea. And i had seen the 10.18.10.4176 driver comment .. so if that one isnt working i do not know.
Have you tried a repair install from the Starter ? Options&repair -> (choose actual version) -> forced...
Stops loading half close to the end of the shader section. That is mostlikely related to the Intel drivers. (i asume, not an expert there)
Sorry, but other than updating the Drivers manualy from the intel page (maybe not working for your hardware as mentionend before) and using the Java JDK...
Take a look at Starmade/logs for the log.txt.0 file, which is starmades log to see where the error occurres.
(you may want to upload that instead the java one)
but to be honest ... i do not think you will have any fun running SM on that piece of hardware in any case :(
are there already reskins available for the new GUI ?
and the current GUI is far better than the old one, in way of usability.
that compensates for its look entirely
(even though i do like the new one better than the old one :) )
wont help you ... the station fires at least 4 missile strikes ... and it repeats firing them ... you have no chance to survive in the beginning.
(and there might be a bug that gets you killed even if you could stand the impact)
so if there is a station close to your single player start shop...
If you havnt played much yet .. just delete that world and start over again.
Then check with "p" the galactic map and make sure no stations are in the vicinity ... and stay clear of any station unless you are ready to die ;)
(with clear meaning 2 sectors away)
Yes they do respawn, but the mechanic is broken in a way.
They do respawn in there last saved form. they get autosaved when the sector unloads or the save interval hits after they got altered in any way.
That causes them to shrink each time they get mined. Down to maybe one block beeing left...
Ok the Log file is of a 64bit game session in singleplayer ... without any big warnings or problems showing (or at least i have seen none by scrolling through it)
The Grafics info shows a newer driver for a HD 3000 (i7 as i do believe)
I will take a look at the settings as soon as i can ...
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