It removes all the need for grav tubes or rail elevators. Or even just hallways. For a game going into an RP stage of development, removing the need for RP interiors is probably not the right direction.
Personally, though, I'd rather we NOT have transportation between points within the same entity. It doesn't even make sense, since the original idea was to have a lock-on + fire type system.
Any shield drop encourages people to just use tiny teleporter equipped ships. I think it'd be better to just have a larger power cost that prevents crew teleporters from being equipped on smaller ships.
Missiles do 20 DPS/block, which is effectively halved since ~50% of the damage will dissipate into space. Cannons and beams both do 10 DPS/block, so no- Missiles are not weaker against shields than anything else.
As for taking out the pulse emitters- good luck hitting a huge number of emitters...
No. Overpowered as fuck. Can't be targeted and taken out by cannons/beams like PD turrets, and can be set up with logic and numerous pulses to provide an unending missile shield.
That's as simple as "not having the pulses hit your core room."
No, they don't work, as of my last testing...
You know how you can put a platform and a limited number of structures on the backs of certain large dinosaurs in Ark : Survival Evolved? I'd love if we could do that with space whales.
Not sure I like the idea of dropping shields. Especially since it's unfair- MY shields need to drop, but (presumably) not the enemies?
Race gates are great, hopefully we see a revival of skidracers.
Oh, I wasn't saying accounting for general microtransaction dislike is a bad idea. I just think the people who are opposed to this for seemingly no reason other than "they're microtransactions and microtransactions are bad!" are being irrational.
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