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    1. Lecic

      Dev Blog : October 20th 2015

      It removes all the need for grav tubes or rail elevators. Or even just hallways. For a game going into an RP stage of development, removing the need for RP interiors is probably not the right direction.
    2. Lecic

      Dev Blog : October 20th 2015

      Personally, though, I'd rather we NOT have transportation between points within the same entity. It doesn't even make sense, since the original idea was to have a lock-on + fire type system.
    3. Lecic

      Faction Wide Economy needs

      Wasn't this already suggested? Numerous times? This is basically a copypaste of keptick's version.
    4. Lecic

      Dev Blog : October 20th 2015

      >making astronauts, the easiest to kill thing in the game, teleport into a room full of ship-board weapons >"strategy"
    5. Lecic

      Dev Blog : October 20th 2015

      The game will be in a sorry state if boarder defenses are allowed to stay like that. And your "hell" is exactly the reason that will never happen.
    6. Lecic

      Dev Blog : October 20th 2015

      At which point they'll start cutting their way out with their torches...
    7. Lecic

      Dev Blog : October 20th 2015

      Any shield drop encourages people to just use tiny teleporter equipped ships. I think it'd be better to just have a larger power cost that prevents crew teleporters from being equipped on smaller ships.
    8. Lecic

      Damage Pulse as anti-missile defense

      Missiles do 20 DPS/block, which is effectively halved since ~50% of the damage will dissipate into space. Cannons and beams both do 10 DPS/block, so no- Missiles are not weaker against shields than anything else. As for taking out the pulse emitters- good luck hitting a huge number of emitters...
    9. Lecic

      Dev Blog : October 20th 2015

      This one.
    10. Lecic

      Damage Pulse as anti-missile defense

      Oh, yes, not being able to completely, 100% nullify missile weapons. That's definitely underpowered. Totally. Yup.
    11. Lecic

      Damage Pulse as anti-missile defense

      Ah, so it is.
    12. Lecic

      Dev Blog : October 20th 2015

      They do weak damage because they COMPLETELY IGNORE SHIELDS.
    13. Lecic

      Damage Pulse as anti-missile defense

      No. Overpowered as fuck. Can't be targeted and taken out by cannons/beams like PD turrets, and can be set up with logic and numerous pulses to provide an unending missile shield. That's as simple as "not having the pulses hit your core room." No, they don't work, as of my last testing...
    14. Lecic

      Dev Blog : October 20th 2015

      They avoid the shield dropping debuff.
    15. Lecic

      Dev Blog : October 20th 2015

      It's called "skidracing" and it's already been played for years. It involves dragging a tiny ship along the ground rather than floating, though.
    16. Lecic

      Read by Schine Whale Riders

      You know how you can put a platform and a limited number of structures on the backs of certain large dinosaurs in Ark : Survival Evolved? I'd love if we could do that with space whales.
    17. Lecic

      Dev Blog : October 20th 2015

      They ignore shields. That's plenty enough of a buff.
    18. Lecic

      Dev Blog : October 20th 2015

      Not sure I like the idea of dropping shields. Especially since it's unfair- MY shields need to drop, but (presumably) not the enemies? Race gates are great, hopefully we see a revival of skidracers.
    19. Lecic

      Planned Global Skins

      Oh, I wasn't saying accounting for general microtransaction dislike is a bad idea. I just think the people who are opposed to this for seemingly no reason other than "they're microtransactions and microtransactions are bad!" are being irrational.
    20. Lecic

      Planned Global Skins

      Personally, I think anyone opposed to this simply because "microtransactions have a bad rap" is being irrational.