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    1. Sven_The_Slayer

      Kupu's thread

      Yes, I have an AMD, and yes they do look superior to the old beams... I just want them to look as fancy as all those with Nividia cards (at least my assumption is such)... Also kupu I blame you for this, you just had to make the missiles effects better which lead me down a dark path...
    2. Sven_The_Slayer

      Kupu's thread

      It's not just beams that I have this problem with, well at least the bland part. As long as I've been playing this game I've noticed my thruster plumes do not look like most screenshots of thrusters, it's especially noticeable when using the mod that extends them. In my plumes there seems to...
    3. Sven_The_Slayer

      Kupu's thread

      I love that the missile trails are no longer the exact shade as the flare, this makes them a lot better. Beams for me seem to either be really nice or I can't see them at all. I am still also wondering why my beams and plumes don't look like everybody elses. I don't know if it's a setting I...
    4. Sven_The_Slayer

      Recognized A small change to crafting recipes?

      How exactly do you store slabs? When you pick them up you should get the full block. I for one would much rather have full stat wedges as I would not want angled portions of a ship to have less protection then pure flat parts. This change would actively punish anybody who shapes their hull...
    5. Sven_The_Slayer

      How do you guys move large amounts of cargo?

      You can also set one of the chests to act as personal storage, then open up "cargo" in your inventory and the other chest and you can then move everything by hand.
    6. Sven_The_Slayer

      What solution do you use when you have Wedges meeting Wedges?

      I've had this problem before... It's not perfect but it works for me
    7. Sven_The_Slayer

      Recognized A small change to crafting recipes?

      I agree with this, it would make building much easier if you don't even have to craft each individual shape. At the very least shipyards should be able to use the full blocks if none of the shapes exist.
    8. Sven_The_Slayer

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      I would love core less entities, and remember there is always a build block if you need to edit an entity.
    9. Sven_The_Slayer

      Criss' Thread

      I will definitely take inspiration from this when I finally get around to refitting some of my science ships.
    10. Sven_The_Slayer

      Classing Ships for Fleets

      My system is based entirely on RP systems so it has not changed very much over time. The biggest change that my classes has seen is from the mass update as they will have different armor ratings. A corvette or a cruiser has more speed and less armor than say a gunboat or a destroyer.
    11. Sven_The_Slayer

      Recognized Transporter unlisted in Stealthmode

      That means the transporter on the receiving ship had to be public as well... Sounds like a fun troll. Fly around in a clocked ship with a teleporter labeled "Free Candy"
    12. Sven_The_Slayer

      Recognized respawning of asteroids should be handled differently.

      I don't mind eating entire asteroids to get them to respawn but if you are lacking one specific material *cough* fertikeen *cough* it's just really tedious to consume every other asteroid in a sector and you end up with loads of those materials and still lacking in others. Having to completely...
    13. Sven_The_Slayer

      Recognized Transporter unlisted in Stealthmode

      Can you see the Transporters on ships that are faction locked?
    14. Sven_The_Slayer

      Read by Schine Slab-based animated doors

      Animated plex/blast/glass doors and possibly force fields would be really interesting.
    15. Sven_The_Slayer

      Dev Blog : February 17th 2016

      Yeah there are far too many variables that numbers and math alone will not be enough. Turret arcs, point defence vs missiles, placement of key systems behind armor...
    16. Sven_The_Slayer

      Dev Blog : February 17th 2016

      Pickup zones sound amazing, I hope they will send a logic signal so you can open hanger doors as soon as a ship hits one.
    17. Sven_The_Slayer

      Realistic Vs. Aesthetic Outer Space

      You know the nebula's are an option that you can turn off so all you see is black sky and the actual colored stars?
    18. Sven_The_Slayer

      i accadently built my ship facing the wrong way

      Yeah, you have to use a lot of "helper" blocks to position it right. This just takes trial and error and knowing what direction the ship will paste into.
    19. Sven_The_Slayer

      Implemented change monitors with logic

      Schema did talk about display modules in the last Q & A but I don't remember what was actually said about them...