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    1. jayman38

      How can I play on the dev server but retain my old stuff?

      Do some of the video reviews of the stations include internal exploration, so we have some idea of what's inside without using the import pack?
    2. jayman38

      Game Type

      This sounds great. I highly recommend folks make suggestions for ships from the community content to serve as evenly-matched goal-ships. They should have similar sizes (or maybe they should be "stations" that look like ships?), but look very different, or at least have different color schemes...
    3. jayman38

      WedTM Coming Online - How do you like your blueprints?

      I'd like to see blueprints for loadable templates. (E.g. Large 9x9x9 Engine pod, small 3x3x5 rapid gun, medium 5x5x7 cargo pod, standard 5x5x5 type E7 docking system, 5x5x9 type 99 hollow weapon barrel, etc.)
    4. jayman38

      Multi-tick!

      I fully agree. Any change similar to this would make the universe feel more alive. It doesn't have to be super-accurate for me to appreciate it. Example: If I have been gone for a time during which the sector should have received 10 updates, I'll still be happy if it only has enough change to...
    5. jayman38

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      If stuff starts growing organically on planets, that will give incentive to settle and claim planets.
    6. jayman38

      How to Make Planets Worth Owning?

      Yeah, stuff really needs to grow on planets, to make them a renewable resource, so that a planet's ultimate fate can be something other than just salvage (not just wood and flowers, but also crystals, and to a much lesser extent, valuable ores to simulate rich, cooling magma deposits). Stuff...
    7. jayman38

      Why are people complaining about block ids running out?

      Alright, I can accept that. I suspect that any ship that will only suffer 64 damaged blocks in a battle will be small, and any larger ship will have the opportunity to have hundreds of blocks damaged (among the countless thousands totally destroyed). Crit damage that finishes off most damaged...
    8. jayman38

      Vehicles, Drop Ships, and Infantry Combat.

      I like the idea of a weapon-hardening effect system. A weapon-hardening effect could be useful for other things besides orbital bombardment. For instance, it could greatly increase the HP of missiles vs. point defenses. And maybe increase energy efficiency of salvage arrays and thrust as a...
    9. jayman38

      Why are people complaining about block ids running out?

      I think more explanation is needed. Having weapons remember recently damaged blocks sounds like a MUCH bigger memory sink than per-block HP. Are you saying that weapon systems remember damaged blocks right now? What happens when a second weapon system, maybe on a different ship, hits a damaged...
    10. jayman38

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      I voted nay, because I think it would be good for the atmosphere to diminish, but not totally disrupt salvage arrays. Maybe have a 10% (server configurable) default effectiveness vs. salvaging asteroids. Maybe to help encourage settlement and quarries like you were saying, have planet-based...
    11. jayman38

      Questions about ship size

      There was a player (can't remember his name off-hand) who was making a complex document on how to describe different vessels, but since Starmade ships are so customized and customizable, and efficiency skill is so variable among players, any ship size classification system is almost meaningless...
    12. jayman38

      Tempest's Idea Dump: "Soft Kill" HP System/Shatter Effect

      Make a good game, and they will come. /fieldofdreams
    13. jayman38

      Tempest's Idea Dump: "Soft Kill" HP System/Shatter Effect

      +1 to shatter effect. I think that's a great idea for an effect. very similar to another idea someone had for a bouncing weapon effect. This one seems better and more "realistic" or at least more useful. To keep from being too similar to other effects, maybe it should only split/shard if the...
    14. jayman38

      Bug Wall of Pentas and Tetras create a triangular checkerboard

      Thanks, guys. It's a relief that it might be a valid bug and that I'm not just doing something stupid to cause it. @DrTarDIS : Got a screenshot to illustrate? I'd like to see how you made it work for you. @Thadius Faran : Got a screenshot of how bad it used to be? It might make me feel better...
    15. jayman38

      Bug Wall of Pentas and Tetras create a triangular checkerboard

      Is anyone else having this same issue? Is there a specific resolution? Based on screenshots, this does not appear to be common to all systems. I searched for other threads and other bugs on this issue, and didn't find anything that addressed this particular problem. I opened Bug 1087 for...
    16. jayman38

      Solutons to discourage gigantism?

      I would like to see heat simulated in the game. Maybe not in the default game. Maybe, if the API hooks run deep enough, someone could mod in heat build-up and radiation. Then the OP and other heat-related suggestions could be implemented on anybody's server who wants more realism.
    17. jayman38

      Why are people complaining about block ids running out?

      1. Some blocks, such as light sticks, do not lend themselves to wedges. Slightly off-topic: If utility blocks experience a wedgening, those new wedges will need different output. Probably less than half of the related cube's output. Back on-topic: Many shapes already have a wedge. If we get a...
    18. jayman38

      1:1 Scale D'deridex class Romulan starship.

      The massive dimension vs. vital block ratio will ensure that this cannot possibly have enough turning capability. (It would get a LOT better if mass-based turning ratios are implemented!) It makes me wonder if it might be better as a non-mobile space station. Every single vital block is going...
    19. jayman38

      Starmade for Kindle,iOs devices and Android

      I voted yes, but with a humongous caveat: super-limited, single-sector creative mode only, with a limited number of no-animation blocks. It would be nice to see how an idea for a 3D layout works and looks in 3D with the real game's own lighting style. All other gameplay elements, including...