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    1. Mered4

      Starmade Systems, but Rational

      Actually, I wish they'd stop trying to interpret community suggestions. Yeah, we play the game, but we are all over the place with how we want things to work. Pick a path that sticks to the principles, and we will throw up some feedback. It still boggles the mind that the power stabilizer...
    2. Mered4

      Starmade Systems, but Rational

      Sure, for the middle rings. The outer and inner rings spawn far less often, and it usually takes 20-30 sectors to get the materials I need on 10x mining. That was a while ago, however.
    3. Mered4

      Starmade Systems, but Rational

      I agree with what he said, and I built miners meant to strip mine entire planets and chew through asteroids in seconds. Certain resources are extremely difficult to find in sufficient quantity within any given 10 cubed system space. It made mining a function of chance that the asteroids you...
    4. Mered4

      A quick poll Power 2v1?

      Gets killed by a power hungry titan shaped by a talented builder with lots of experience "We must change it! It's an abomination! Large ships are too powerful!" Sees the new spaghetti and dumbbell meta "I've made a huge mistake"
    5. Mered4

      Starmade Systems, but Rational

      I agree, and that's partly why i prefer such a simple, straightforward approach. It pulls the focus away from the whole *tedious miningad nauseam* part of Survival. Instead, we focus on the player interaction and construction side of things. You must not have read what I said. DPS and power...
    6. Mered4

      Starmade Systems, but Rational

      If the specific proposal i gave leads to this, then it should be changed or overhauled completely. I don't like the idea of copypasta 10x10 shield and power chessboards any more than you do.
    7. Mered4

      Starmade Systems, but Rational

      No soft caps. No effectiveness caps. The ideal reactor system would be (if we used spheres) one or multiple perfect spheres of reactor blocks. Either way works. Dininishing returns apply immediately upon placing the second block, but I can easily see this getting pushed down the line to...
    8. Mered4

      A quick poll Power 2v1?

      The original game was about assaulting a fortress called the death star and killing the death star core. It evolved into,....this. the sector system started there, actually, as sectors were originally just a single instance of the death star game.
    9. Mered4

      A quick poll Power 2v1?

      I think one of the main reasons schema has yet to implement a modding API (aside from the obvious technical hurdles) is because we would just modify the game on a server by server basis and never use vanilla again. We would essentially rip the game from his hands and start building it our own way.
    10. Mered4

      Starmade Systems, but Rational

      I think that's hyperbole, but if we stick with the same old ores and such, can we at least make straightforward and simplistic rules on where ores spawn that is based on GALACTIC scale and not on SYSTEMIC scale? For example, Nacht ore rarely spawns outside of dead systems. Oh thank God. I...
    11. Mered4

      Starmade Systems, but Rational

      Hello there! Before I begin breaking down each part of Starmade's systems, from crafting to fighting, I would like to lay out some first principles that guided me to these conclusions and shaped my idea of what Starmade should be. This is more of an idealistic dream of what Starmade should...
    12. Mered4

      Ewww caldari can we get some ORIGINAL CONTENT UP IN HERE PLEASE

      Ewww caldari can we get some ORIGINAL CONTENT UP IN HERE PLEASE
    13. Mered4

      I have been asleep, but my wedge senses were tingling and I have awoken

      I have been asleep, but my wedge senses were tingling and I have awoken
    14. Mered4

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Ender here. Looking to speak with some folks in the community. IGN- Ender Why you want to join the server- Mushroomfleet isn't around. Gotta find some peeps to talk to/amaze Example of your work - I build star destroyers and things that look like star destroyers and things that, if you...
    15. Mered4

      Remove Stabilizers

      Ender here. The goal of all ship systems (we have 8 separate systems, not including the individual effects and weapon types) should be to reduce complexity and leave players free to build what they want. I went back to the original post from schema concerning the new power system, and would...
    16. Mered4

      What are the most valuable 3 things you miss in StarMade?

      1. Rational discourse between disagreeing parties 2. The days when folks would jump in discord or teamspeak just to laugh heartily at the nonsense from people claiming big ships should be trumped by tiny fighters or efficient destroyers 3. Ship lineups that showed off rough WIPs and interesting...
    17. Mered4

      Change power all you like, it wont help us.

      You are talking about balance changes that have literally nothing to do with the rest of starmade that hasn't been developed yet. Many variables will change before we get to a playable starmade, and thus balance changes should be the last on the list (especially major ones)
    18. Mered4

      Change power all you like, it wont help us.

      Going back to the OP's topic: Yeap. Nail on the head. And, the thing that has sealed the deal for me and made me seriously consider removing my Starmade BP folder from my computer for good? Avorion. It has a better build system than starmade, and it has the gameplay to boot. So long as...
    19. Mered4

      Community Screenshots for Steam Store Page

      Long live the Alliance!
    20. Mered4

      Fix StarMade, Release the frakkin API!

      They are absolutely a different company. They've released a profit-producing product that the majority of users enjoy for hours on end. Their community is growing consistently, not stagnating. And, to top it off, they've released a complete and finished product. In other words, they are...