Search results

    1. Dr. Whammy

      Brainstorm This Missile ammo brainstorming

      You imply a disagreement when none exists. The Apache helicopter was designed in the 1970s and can be rigged to carry 76 rockets in addition to wingtip pylons. The new rockets actually have limited guidance and are no longer totally dumbfire. Future weapons will undoubtedly include hydra...
    2. Dr. Whammy

      Questions about warheads

      On my Sandbox game, I modified the block behavior configuration file and buffed the warhead damage level to 500,000 per block. I am now running experiments with cannons, mine launchers and torpedoes. The torpedoes have good range and are easy to store in repeat fire bays but they are...
    3. Dr. Whammy

      Brainstorm This Missile ammo brainstorming

      I don't oppose this idea but I think missiles would need a substantial buff afterward. I offer a different proposal instead if you guys are interested.
    4. Dr. Whammy

      Fix missiles so they are actually useful.

      If I might add a less combative and more constructive answer; In real world navies, missiles are not some endless commodities that you can spam at a target like a machine gun. The are tactical one-shot-one-kill type weapons used to eliminate a higher value target outside the range of smaller...
    5. Dr. Whammy

      Engine Porn

      I used to like that idea but the potential to hit friendlies/neutrals made me stop. I find that having a rear facing group of single block guided launchers slaved to a damage beam system in a 1:1 ratio works better for me. The missiles fire backward then arc around in a wide pattern toward...
    6. Dr. Whammy

      Engine Porn

      I'm all for proper balancing but the current tracking on swarm missiles is just plain silly. To ignore a target right in front of you and hang a U-turn and hit a shop/space station behind you is ridiculous. I'm starting to think it would be better if they didn't track at all and just fired the...
    7. Dr. Whammy

      Engine Porn

      Thanks, A lot of my designs are influenced by the F/A-37 Strega fighter from Philosoma (an old PS1/PSX title) as well as other Japanese arcade style shooters. I've never heard of anyone else weaponizing engine nacelles in quite the same way I do; I'm weird like that. I'm also X/Y symmetry...
    8. Dr. Whammy

      Engine Porn

      You guys have some crazy skills. Here's my setup. I have a really bad habit of weaponizing my engines. This rig has point defense 'wings' and beam guided ionic missiles. I used to use rear facing heat-seeking 'pursuit deterrence' missiles but got tired of hitting nearby shops and...
    9. Dr. Whammy

      Introducing The United Star Axis

      Thanks. I tried to go for half battleship, half aircraft carrier. For a smaller capital ship, this craft packs a decent amount of firepower on its own but it also holds a minimum of 20 fighters internally and over 50 light powered armors (mini-mechas for boarding stations/planetary assault)...
    10. Dr. Whammy

      Introducing The United Star Axis

      Good Afternoon everyone, First, I'd just like to offer thanks to to development team; they have effectively reserved most of my spare time for the foreseeable future. I've been playing this game in sandbox mode; as I am more interested in the creative aspect of StarMade than PVP/PVE. A lot...
    11. Dr. Whammy

      Turrets: Things to lookout for...

      This game is terminally addictive and the latest builds have lead to some wicked combinations. This is a quick observation of the effects of weapons and turrets that ship builders should be aware of. Moderators/admins feel free to move this post to the appropriate section. - Missiles: If a...