I say we should come out of the other gate rather than 50km away from it. XD That said in the case of other types of warping or jumping the range needs to be a bit further, aka blackholes. >_>
Not using them as a stopping point just turning off the activation blocks cannoned to the speed controller to stop. As for turning the rail to stop haven't figure out the structure to that one yet.
If the sector changes between planet and station it should work. As for what is wrong on the planet end maybe you can't trigger it within the atmosphere?
A couple of gravity units will be far less costly unless you have collision damage on.
Also the space the pod is stored should also have just enough space to account for it and anything there. If lined up correctly the pod should slide right out.
Don't remove build mode totally, I do agree with removing it while in combat though so people can't add blocks in the middle of Armageddon. Keep in mind build mode does have it's uses for things like stations and small ships. As for things over a certain mass I'd say this is perfect for...
No need to waste a block ID when the speed controller has all your needs.
Just put a wifi block on the platform that is moving and link it to the speed controller on the main body. Also the same trick can be done with area triggers but not sure how.
Just wondering if anyone has been working on some random logic meaning coming up with random numbers through logic?
This would be handy for situations like say wanting a random number of activation blocks to be turned on at a given time and a few other things.
The whole reason I'm asking is...
lol at least I'm not the only one that noticed. Me and someone else where building an AP system for a large ship and where sitting there puzzled as to why it wasn't working. XD
Noticed that the AI doesn't react when clearly in range with damage pulse as the only primary. XD Might want to tell them about that too. >_> You need another weapon on the turret or ship to make the AI use pulse in range or not.
I figured this would be handy for those who make AI only ships but also useful for those that want to make it so someone can change a blueprint on the fly before finishing it. Now here's how the blank part blocks work.
Blank Weapons Computer: Holds a spot for a weapons computer in a...
Well in the case of the Bobby AI they could make the block send out several different signals that could be picked up by logic blocks like, Is Engaging, Is Being Engaged, Than the Not versions of those, Distance to Target: would need a new logic block to even figure out how to use this one.
In...
Just wondering right now since I've seen the letters correspond to the primary weapons but what would the letters be for the effects and support gear? Just wondering since I'm trying to extend them or their weapon naming scheme at least.
Mostly interested in what the ones for effects would be...
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