Passive Overdrive already gives you a higher top speed, and Passive Push/Pull give you acceleration bursts already.
Seriously, why do we need a thruster computer or rotation to be determined by orientation? The menu works fine without adding a ton of pointless complexity.
Oh, yes, that reminds me.
Thrust adjustment should REALLY be a shipyard only function, or have some sort of debuff (maybe it gives you a thrust outage + high power cost when you change it outside a shipyard?)
Most weapons only point forwards, and only need to be oriented by the computer direction. It's relatively easy to change the direction of the weapon if you have some need to. Changing thruster direction would require removing ALL of the thrusters and replacing them.
Building ships is already...
The way power currently works is not something I am a fan of. However, it is not nearly as limiting to a build as needing to orient thruster blocks would be.
As for weapons- what? Weapons need no special shapes. They're just bricks of systems. Most of the balancing of weapons is extremely...
How is removing ion/overdrive from lock on missiles the solution to gigantism? Heavy alpha weapons encourage you to build SMALLER, because you can take down larger ships with a smaller vessel.
Very little engineering in this game makes logical sense. Your point?
It would require work to existing ships for very little gain, would limit the creative options a player has, and it would add pointless hours to the time it takes to balance systems. Not to mention, it would likely add more...
Assuming this isn't already implemented- Add the same downward curve to docked thrust that thrust built directly onto the ship has. Otherwise, the ONLY logical choice of thrust is a docked thruster.
Unless that megafaction gets a month long headstart over EVERY other faction, this isn't going to happen. Other factions are going to be claiming things at the same time they are trying to build up. They will fight over important structures, like, say, rare gas giants, or resource rich planets...
Devs talked about controlling a large fleet, stations, planets, etc, populated by many NPCs in the Q&A, as well as the development direction post, to an extent.
If someone has a ship strong enough to annihilate your entire fleet, THEY'VE BEAT YOU. End of story. You will get pushed back to your HB, and you will need to start over nearly from scratch, plus whatever is on your HB. The goal is to prevent that from happening in the first place, because if...
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