Presumably there'd be some sort of way to have your AI fleets react to an invader. If only one spot of your country is currently under attack, why would you not leave anything but a skeleton crew to guard everything else while their normal fleet reports to the main battle zone?
You mean like... currently? Where thrusters drain a % of the power you're generating when you're using them?
I was going to post this myself. Completely agree.
I'm pretty sure there's currently a drain on FP when a claim station is destroyed. Combine that with an inverted FP config (players drain, territory gives) and you've got a pretty nasty problem if someone goes and starts blowing your stations up.
Of course, in a future where it is necessary to...
You guys are still looking at things through the lens of the current meta. The future gameplay is going to be about larger, partially AI controlled fleets defending a wide number of your own stations outside the HB.
Imagine you're fighting a war in medieval times, and the enemy king pulls their...
It's only keeping them protected until they start claiming other systems to expand, at which point they can hopefully defend themselves, or have at least found some allies to help them.
If it's no longer going to be possible for a faction to live on just a HB, what's the point in removing the...
Holy shit, no, just no.
The very last thing we need right now is massive factions getting to blow up any newbie's homebase.
I want to see it necessary for the survival of a faction to claim many systems, and to fight over those systems. That's plenty to blow up without being able to completely...
To an extent. Swarmers have a very small radius. They're going to be stronger after that's fixed, yes, but not enough for my statement to not be true.
Swarmers also spread out too much. The damage isn't focused, leading to a lot of little holes all over a ship with little actual system damage.
It's not widely posted about for two reasons. First, the meta changes frequently in an alpha game like this. Secondly, people who've found out how to make powerful weapons generally don't share.
Beam/Pulse/ION is actually a very good "death weapon" for taking down huge amounts of shields at...
Just a word of advice- you're probably trying to build a giant death ray? Well, for starters, that's not going to be very battle practical. Secondly, split the whole thing up into individual computers for each output, and fire the whole thing with logic. You'll actually be able to support it.
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