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    1. Lecic

      Damage Beams still using too much power???

      770,000,000 is the amount of power it SHOULD be draining. 140k modules x 10 DPS per block x 10 power per damage x 55s reload = 770mil power. Do you have multiple outputs? Each additional output increases power consumption by 10% (2.5% for missile primaries).
    2. Lecic

      Shield Shape Bonuses

      Yes. there WAS an issue with this, but it got fixed. Missiles (and all other AI) targeted the Center of Mass for a short period of time, meaning a donut ship was essentially immune to turrets and lock ons. Missiles and AI turrets now target a random system block.
    3. Lecic

      Damage Beams still using too much power???

      It's got a 55 second reload.
    4. Lecic

      Criss' Thread

      You need to find the faction module and carve it out of the ship with your torch.
    5. Lecic

      Criss' Thread

      Um... yes? That's how 99% of combat boardings go. You fly at max speed right at them, get out, and grapple.
    6. Lecic

      Criss' Thread

      Use a stop turret to freeze it in place, cut down the door with the torch. Or, do what I usually do to board, which is "fly past on a thruster stick and hit it with a grappler" and proceed to torch.
    7. Lecic

      Making Astrotech and Scrap Useful

      Scrap isn't useful. There's no reason to collect it to combine it in the first place. You have to mine 5 station blocks to get a single block of metal mesh, and mining bonuses don't increase that. Meanwhile, ore gives you TEN mesh per single block refined, and you get 12 ore from a single ore...
    8. Lecic

      Criss' Thread

      Use a torch?
    9. Lecic

      Making Astrotech and Scrap Useful

      A shipyard on a ship has mobility, yes, but it still has to be the proper size to heal something. With astrotech, even a tiny ship with a repair beam can heal a much larger ship at any time. All it needs to do is occasionally drop back into the main ship and pick up more supplies.
    10. Lecic

      Making Astrotech and Scrap Useful

      Ah, see, here's where my issue comes in. I really, really hate that idea, since it reinforces the "each faction has one single important HB" problem, and introduces a new, overpowered ship variant. I feel like any replacing of actual blocks outside the shipyard should be done by hand. I could...
    11. Lecic

      Making Astrotech and Scrap Useful

      Exponential requirements are hilariously easy to get past. Just build a logic fired board. Am I the only one who thinks destroyed blocks should stay destroyed in a battle? You don't perform surgery in the middle of a firefight. You slap some gauze and bandages over the wounds and hope they...
    12. Lecic

      Making Astrotech and Scrap Useful

      I think you're missing the point. A shipyard is immobile. A ship is not. A ship with an astrotech repair beam would presumably have a repair speed based on module count, so even if it's slower, just increase the number of modules.
    13. Lecic

      Shield Shape Bonuses

      I disagree. Most smart builders make the outer few layers of systems under the hull shield caps. This is a smart way to install shields, since they're definitely the least important system to lose blocks of once your shields have dropped. This would seriously mess up an intelligent way of building.
    14. Lecic

      Momentum Effects, EMP, and Docked Entities

      So, there's currently a problem with docked hull. Specifically, it massively nerfs EMP weapons, and completely nullifies momentum changing effects. This needs to be changed. EMP damage should pass through docked entities to the main ship. As for momentum effects, I understand push and pull...
    15. Lecic

      Making Astrotech and Scrap Useful

      The issue with that is that it makes using shipyards for repairs useless.
    16. Lecic

      The Thryn [recruiting]

      I've built two, but they aren't exactly running standard weapon systems.
    17. Lecic

      Making Astrotech and Scrap Useful

      This is somewhat off topic, but... How armor HP works is that 50% of the damage an armor block takes is dumped into your armor pool. This happens regardless of the actual armor block's HP. So, when a basic hull or advanced armor takes 1 million damage, the armor HP pool is absorbing 500k damage...
    18. Lecic

      The Thryn [recruiting]

      On the plus side, your death will probably be quick.
    19. Lecic

      Making Astrotech and Scrap Useful

      I think you're underestimating the value remote armor repair has. Correct me if this has changed, but rebooting a ship does not refill armor HP, yes? Without armor HP, an armor tank is worthless. Combine this with emergency hull patchups to keep an armor tank running in between battles.
    20. Lecic

      Making Astrotech and Scrap Useful

      I think repairing blocks themselves should be reserved to shipyards. Astrotech could potentially heal damaged but not broken blocks as well as armor HP, but I don't think it should be replacing blocks. EDIT- Since structure HP is mainly a combination of the HPs of system blocks, being able to...