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    1. Edymnion

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      I'd be happier if the placement of the planets made more sense. I once found an ice planet orbiting so close to the star that I took sun damage whenever I lifted off during the day. We already have asteroid generation based on distance from the star, would be nice if planets followed the same...
    2. Edymnion

      Button Labels?

      Ah ha! I knew I could push text off the monitors, but never even thought of doing half of this stuff. I love it!
    3. Edymnion

      Button Labels?

      Okay, I've seen other people in screencaps do it, and I can't figure it out. Text labels on buttons, how do I do it? As in, I've seen where someone made a keypad of buttons and labeled them 1-0 on the face of the buttons. Photoshop trickery, or is there a legit option for it I can't find?
    4. Edymnion

      Looking for input on my first ship

      Idea, turn it around. Look at the shape of the historical symbol for Thor's hammer: Thor's Hammer 2 Put the heavy hammer head in front like it was being thrown.
    5. Edymnion

      Things You Never Use

      For cloaking, the standard "drop cloak when you fire" and "shields go down when you cloak and have to recharge when you drop the cloak" alone would be pretty good checks and balances without setting it up where a cloaker ship is incapable of carrying anything else.
    6. Edymnion

      Why do you build big ships?

      One reason I usually end up with large ships are things like rail doors, elevators, etc. Moving parts. Thing is, to make moving parts, you need lots of space to house all of the background bits that make things move (the rails, the logic, etc). Even when I don't use rails to make large...
    7. Edymnion

      when fleet controls arrive i have a request...

      That part is easier now, yes. But its still a big waste.
    8. Edymnion

      Things You Never Use

      Yeah, its just sad though when hull camouflage is an all around superior option to an actual dedicated cloaking device.
    9. Edymnion

      when fleet controls arrive i have a request...

      My requirements for fleet controls are pretty damned simple, really. 1. "Stay with Mothership". Designate the ship I control as the mothership. All AI ships will try to stay within X distance of me. 2. "Return to Dock". My mothership will also be a carrier. I want to be able to hit a...
    10. Edymnion

      Things You Never Use

      Oh yes, this I've done. When I want a "stealth ship" its all black standard hull and a jammer. Sure, the AI can still spot me, but unless I'm in a heavy nebula system, no human player can keep tabs on me in a fast black hulled fighter.
    11. Edymnion

      Things You Never Use

      Oh, something I never use. Stealth. If I can't make a klingon Bird of Prey or a romulan Warbird style cloaked ship, I'm not interested. I don't want some piddly little "reactor lines, thrusters, and cloaker" ship because the power requirements are so insane that you can't afford to even put...
    12. Edymnion

      Things You Never Use

      And you can turn them off to have them become rebar/cables/table legs/etc for decorating purposes.
    13. Edymnion

      Things You Never Use

      Side note, I like to put 1 block beam/cannon emitters in front of my cannon turrets. Its very difficult to actually see cannon fire, and since the AI can fire both weapons at the same time it acts like tracer rounds so I can see exactly where my turrets are aiming.
    14. Edymnion

      Things You Never Use

      I like them in theory, but not in practice. In theory, they should be GREAT for large ships to have stop beams to lock onto small fighters and hold them down while the actual turrets tear them to shreds, but in practice it seems that if you can have a stop beam powerful enough to actually lock...
    15. Edymnion

      Read by Council Get Rid of Reactor Lines

      To me, saying you want a non-tedious voxel game is like saying you want a FPS with unlimited ammo and auto-targeting. The tedious, meticulous nature of the game is precisely what some of us LIKE about it. I enjoy the reactor line system we have now, precisely for the reasons already mentioned...
    16. Edymnion

      Read by Council Gate Bridges

      I'll just let McKay say it for me:
    17. Edymnion

      Read by Council Be able to shoot diffrent weapons at the same time.

      I could honestly support this for one reason: I like putting one block beam/beams in front of my cannons so that I can more easily see exactly where they are firing at. Currently cannon fire is very small and difficult to see in hectic situations. Even when I stop to look, half the time I'll...
    18. Edymnion

      Read by Council Get Rid of Reactor Lines

      You do realize that this is a voxel game where you build everything from scratch one block at a time, right? If you're allergic to tedious games, you really shouldn't be playing this in the first place.
    19. Edymnion

      Things You Never Use

      Okay, so how about a nice little discussion/listing of things in Starmade that you personally never use. Either because you consider it too weak, or too difficult. Aka, things that really should be looked at for a revamp. Power/Shield Drain: I don't use either of these for any reason. Power...
    20. Edymnion

      Power and shield drain as weapons

      Nope, I don't use either. Ion and EMP tertiaries on real weapons tend to be much more useful, and I do make liberal use of those.