Search results

    1. NeonSturm

      Starmade overhaul

      Electricity Fuel Generators I think there should be alternatives of free electricity/thrust - even if it's just low-efficiency (Solar Panels, Fission reactors). Logic Panels It would be nice if all logic and displayblocks were available as slabs with 1/4 or less size. But the cubes are...
    2. NeonSturm

      The Power Overhaul Must NOT Happen ASAP

      This might be a goal for the modding community if enough mod support is added. Perhaps we can make a Regex-AI (regai) cpu with logic which executes the Sim's thoughts (for RP servers ofc). But regardless, it would be nice if Shine looks over sims and tells which features from it it wants to use...
    3. NeonSturm

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      But what if I don't require crew, just crew-space? a 20x20x20 box in a 60x60x60 ship taking 1/27 space and can only be used for crew? and about 1/5 of reactor's total volume only usable by crew? Wouldn't that be fair to everyone? You can but you do not must. And on top of that, we can discuss...
    4. NeonSturm

      Add touch activation for gravity blocks

      What if we could have a display block near an area-trigger controller to check the trigger's stats? [gravity=0|1|2|3|4|5|6] or [gravity=off|down|up|front|left|right|rear] Area-trigger controller: it self : activates every time something triggers it signal to self : update display block with...
    5. NeonSturm

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      But crew is not just for system efficiency. Requiring crew for up to 50% bonus (growing with ship size) is good for the boarding gameplay too. If reactors and crew areas had their own volume which can only be filled to a certain %age, ships will have a lot more interior and room placement still...
    6. NeonSturm

      PC Performance

      I bought a little more expensive GPU with lower circuitry size because of power demands (10-20€ a year for 3 years is not few either) But more interesting would be the supported hardware for starmade especially. I am a bit cautious with harddrives. Sure spinning disks (hard drives) have 500GB...
    7. NeonSturm

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Pirate-Crew could be paid with a share of loot / gain from it. Space-Junkies-League peoples could be paid with Heroine or LSD … If crew gets paid whenever the captain gets paid, it solves some problems. Some species might do that (gain share) instead of a fixed demand (at least after living is...
    8. NeonSturm

      PC Performance

      It would be nice to have a tool which shows you what setting currently sucks most CPU/GPU/RAM. Not all the others or CPU usage, just he setting which drops fps most (or secondmost).
    9. NeonSturm

      The Power Overhaul Must NOT Happen ASAP

      You forgot just 3 things The Cookie-Backer Schema-Caretaker requirements for "larger than military-style" interior.
    10. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      It's a station meant to be a gun - nothing against it. If systems become smaller, you can just A: Slab a bigger reactor on it B: Slab more amour on it C: build some maintenance access for your systems
    11. NeonSturm

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      Nothing if :schema:knows protocol filters. Every value has a min, average and maximum value. If you do your function on these three possibilities, eg1: "[xmin= 0, xavg=127, xmax=255] * [ymin=0, yavg=127, ymax=255] / 255" = [0, 63, 255] eg2: "[xmin= 0, xavg=127, xmax=255] + [ymin=0, yavg=127...
    12. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      I don't insist on that. Stop lying and telling peoples I do. Read my posts carefully (I also said you can slab some low-weight stuff on them to make them bigger). I am only against turrets which cover all the visible side area of a ship. Eve-online style turrets are fine - just like medium...
    13. NeonSturm

      The Power Overhaul that won't break your entire game...

      The new power system's complexity is not "just complexity" - it is also customizability which is great. And they already announced to make systems easier for small ships. You could also make 2-3 small reactors instead of one big if you want easier systems (amd have some backup btw).
    14. NeonSturm

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      They could shoot at asteroids for training, but it shouldn't depend so much on weapon size if they are doing that. There could be multiple branches in which they progress: Aiming generally : hitting the point they intend to hit. Aiming at fast : improves turret turn efficiency Aiming at...
    15. NeonSturm

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Slavery? You will be on my KOS "kill on sight list" ;) I can imagine the TG members not wanting to hire on your ship when you handle them like slaves.
    16. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      Shine said "systems will become smaller". You replied to my response to another user (perhaps without knowing the original post, so let me quote it for you) If turrets shift from 80% area size to 20% area size, but have the same damage/reactor-demands, … it doesn't affect gigantism, but only...
    17. NeonSturm

      Fix the bugs (With poll)

      I think I wrote in the Bug Forum and a Bug report on the support site. I have no login to Phabricator or whatever the testers use now since it changed. I also wrote the information in the Crash reporter and waiting a few months for a fix got me a bit exhausted to keep myself updated. It's a bit...
    18. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      Again, that's not what I meant I haven't said anything about ship size being 100m or 10km. I speak about turret size vs ship size (a ratio). And if your cannon does not look big enough, you can slab armour onto it or build fewer bigger turrets instead of many small ones + some fake ones.
    19. NeonSturm

      Custom Ship Classes (Read for more info)

      XD, depends on if you use the german "Billionen = 1'000 Milliarden = 1'000'000 Millionen" or the english "billion = 1'000 million". It was obviously a joke "up to eleven". Or perhaps, usually the username is the one you register on the forum/starcitizen when you log in with that account. But...
    20. NeonSturm

      New Testing Proposal

      experimental => Quick dirty implementation; just to play around one feature but may break other stuff || V (when the implementation is clean) dev => Upcoming, but requires bug testing, … || V stable => what peoples play when they don't want to test bugs but balance or just play RP / build ships.