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    1. Edymnion

      In response to the recent registry failure.

      Odd how it says login for the forums won't work, but I just logged in to the forums. Would be nice to log into the game though...
    2. Edymnion

      Read by Council Incendiary,ice and electrical support.

      Yeah, last I heard is don't hold your breath over air (literally), that the horsepower required to calculate on the fly if an area was fully "sealed" (as in, constantly checking to see if there was a solid sheet of blocks around the area) was way too much for way too little return.
    3. Edymnion

      StarMade Console Edition: Should it happen?

      Just for reference, it's an alpha if features are still being added. It becomes a beta when features are nailed down and it's just refining the details. As for the question, I don't know. Minecraft is unpleasant for me to play on a console.
    4. Edymnion

      Best weapon combination for pirates

      By towers, do you mean turrets? I usually just make sure I have so many shields and enough recharge that they never are able to directly hit my turrets.
    5. Edymnion

      Best weapon combination for pirates

      Ah, good to know. I may have to switch some builds around then!
    6. Edymnion

      Best weapon combination for pirates

      Well thats up to you. At 100% efficiency, an EMP weapon does no damage at all to blocks, but deals 20x damage to power. So if each cannon shot did 100 damage normally and you made it full on EMP, they'd do 2,000 damage to the target's energy reserves. Downside is, I believe, that the target's...
    7. Edymnion

      Recognized Blast Barrier Block

      Its not going to help the vanilla game, but just FYI you can toggle a block's tangibility in the config file. You could go in and make forcefields intangible and they should have the effect you want.
    8. Edymnion

      Best weapon combination for pirates

      EMP damages power supplies. A ship with no power can't use their engines, charge their shields, or fire their weapons. Many, if not most people don't over-build ships with large power buffers. They usually build it with enough power to be able to fly and shoot and recharge shields and call it...
    9. Edymnion

      Planned Nested Fleets - aka Squadrons

      One thing I would like to see in the future are nested fleets. Specifically, I'd like to be able to designate specific squadrons underneath my main carrier and be able to order the squadrons around independently. Specific examples? Fighter escort squadrons that go after the same target, and...
    10. Edymnion

      Best weapon combination for pirates

      Missiles don't work so great for pirates anymore because they spent so long being completely OP that we all learned to cover our ships in PDTs (Point Defense Turrets) that can shoot down any missile long before they reach us. Cannons are still great choices for pirates, if you mean actual AI...
    11. Edymnion

      Read by Council Remove Linked Only

      Okay, fairly simple request on the face of it, to have a setting to let us delete only blocks that are currently linked to the selected block. The specific scenario that brought it up? Building a new station with factory lines of differing capacity (1x, 10x, 100x, 1000x) and mostly using the...
    12. Edymnion

      Any tips to make ai not go crazy with pickup rails.

      Well, the answer that is likely the most true and the least satisfying is "This is the first release of the new system, its going to be buggy as hell, give it time." Starmade is still an alpha (just very advanced alpha), and this is basically the alpha phase of a new mechanic. An alpha of an...
    13. Edymnion

      Question on Mobs/ Aliens/ NPCs

      Soon.™
    14. Edymnion

      The future of blueprints

      I also actually prefer blueprints to shipyards when it comes to spawning in ships. Early in the game, its nicer to have a blueprint to store materials in as you work your way up to spawning a big ship in on a new server. Later in the game, its nice to store some filled blueprints for immediate...
    15. Edymnion

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      Well balance for weapons is all well and good, but how about for salvage arrays? They can quickly grow to thousands of percent in power tax. Are we really wanting to say its a game balance issue when you start having to dock reactors to your mining ship just to harvest resources?
    16. Edymnion

      Read by Schine Will-O-Wisp Lights?

      Could make for good "emergency" or "red alert" lighting if they are entirely invisible when deactivated. I can definitely think of some decorating and design uses for lights that only appear when they're turned on.
    17. Edymnion

      Things You Never Use

      Probably best that no one explains the joke to him...
    18. Edymnion

      Read by Schine Will-O-Wisp Lights?

      Huh, learned something new.
    19. Edymnion

      How to build nice ships ?

      In the art world, we call that "drawing inspiration from", but essentially yes. Find a design you like, and freaking copy it. Then tweak it a bit to make it more like you want. Don't feel bad about doing that either. Pretty much all of cinema and literature tell the same basic stories over...
    20. Edymnion

      Read by Schine Will-O-Wisp Lights?

      Now that fleet control and the new docking blocks are out, I'd like to see a new type of light block. An intangible ball of light that still responds to logic like any other light. Basically, we have invisible rails and pickup areas now, and I'd like to be able to make runway lights. If I've...