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    1. NeonSturm

      Reverse Engineering

      I like that
    2. NeonSturm

      How do I make a salvager without a negative integrity? (Power 2.0)

      you can make 4*3x3x3 and place 4* (3x3, 3x3, 1) for 4* 19blocks in a 3x3x15 chunk.
    3. NeonSturm

      Control mothership from docked ship, hide some docked entities

      as reactor chamber or is it broken (something else that's broken)?
    4. NeonSturm

      Reactor mechanics redesign ideas

      To unforce the meta, we need a mechanic which encourages flat but not too flat ships and 3 axis additive distance I guess. Borg-Cubes would work as a similar sized cross-shaped ship with less mass. Islands or connected dumbells would be an option, but so would be a flat disc or 2 merged flat...
    5. NeonSturm

      Control mothership from docked ship, hide some docked entities

      Turrets are docked to turret-dockers and not to normal rails (why not distinguish by that?)
    6. NeonSturm

      Tiny Blocks

      I'd like to have smaller blocks too for logic and chairs You can look at skywanderers
    7. NeonSturm

      Make the shield bubble radius increase bigger per recharger

      I voted n because I think bubble size should not depend on number of rechargers. It should depend on number of emitters which is a new block.
    8. NeonSturm

      What are the most valuable 3 things you miss in StarMade?

      But you can make a tiny scanner ship. Or you can make a big one with less scan chambers and more guns.
    9. NeonSturm

      Stabilizer Mechanic Overhaul

      The one thing I agree with is "multiple stabilizer groups". But how to enforce it? Do you want a heat-box around each of them? Do they need to be placed away from other stabizers aswell?
    10. NeonSturm

      What are the most valuable 3 things you miss in StarMade?

      for a 10k block ship, you need about 1k power or 100 reactors or 7-15 crew. perhaps we can double that amount to 14-30 reactors but then we need to increase the number of reactors before stabilizers to 20 too.
    11. NeonSturm

      Choose to turn off power supply feed for stations

      Just disable power transfer to all but rail-dockers. Everything else is too much to config, or do you know a good way to do it?
    12. NeonSturm

      new planets

      I wouldn't use blocks. I'd make planets out of sand, water as liquid and have continental plates on which you can build. Not the planets rotate, the sector rotates. It's the most suggested thing here. Along with crew and stuff which brings players back to SM.
    13. NeonSturm

      What are the most valuable 3 things you miss in StarMade?

      A MySQL display block (to access a database via logic). Active peoples in my faction. Crew which requires beds, a path from their quarter to a workspace, toilets, showers, dining tables, food. I would use food as fuel for a ship. As if it is idle everyone would be in cryostasis. Food can be...
    14. NeonSturm

      P2 fighter/bomber scale

      I haven't tested as turrets don't work for me in the PRE versions. 1 reactor block supports 1 weapon block, so weapons = reactors if turrets are firing. But I build a fighter with 4 small turrets (4 blocks with Bc each) and it supports crew space for 30 reactor blocks (2-4 crew members)
    15. NeonSturm

      Not Garbage Resource Mechanics

      Perhaps factories should switch production to what is pulled. With the new pull limit to x amount, factories would be a lot more useful this way. You would no longer need idle enhancer chunks just because they are tied to 1 product (if you use them purely with logic)
    16. NeonSturm

      P2 fighter/bomber scale

      Reactor blocks: 1: Scavenger Mine 4: Scavenger Drone 7: Scavenger Ship 9: Scavenger Flagship Civilians have 2, 5, 9*, 12* Military have 3, 7, 12*, 15* Per crew member. Interceptors have minimal blocks and only for their special task. Fighters may have a second reactor one balanced and one for...
    17. NeonSturm

      If you could add/change/remove one thing in Starmade, what would it be?

      That's why I joined a bigger one on teh biggest server, but still almost nobody ever online. I think we really need a new stable now with good mechanics before factions go on again. Who builds stuff which won't work in the new versions anyway? In the current PRE, turrets seem to be inactive
    18. NeonSturm

      If you could add/change/remove one thing in Starmade, what would it be?

      I currently don't play because I login to see 0 peoples online from my faction. I never used fleets because I have no real reason to play if I don't do anything with logic setups.
    19. NeonSturm

      Not Garbage Resource Mechanics

      I think there should be a basic-shield-generator which is cap and regen in one and less efficient. (EDIT: would be counted as regen for shield bubble size) I also think that overdrive should be linkable to shields and drain more power while active, to make inefficient systems more common for...