Search results

    1. Mariux

      New crafting system discussion

      I love the new crafting system, although I think that ore yelds per block are way too small, should be like 10 or so per block. But as Inspired2150 said, I'd love to see small ships get more popular and large ones harder to get. That way you could actually brag about your 800 mter long titan.
    2. Mariux

      How to nerf build blocks

      I came up with a few ideas on how to nerf build blocks so that they would not be exploitable when mining: First, they would only affect a certain area: let's say 21x21x21 build block being in the middle. But what if you want to build something bigger then that? You would also be able to link...
    3. Mariux

      Collision Damage and How it's implementation could make Starmade Awesome

      This is interesting, but I think that it should first have to take down shields and only then hull just to avoid noob cubes making holes in your ships (even when the ramming ship is smaller then the one being rammed it could still leave some nasty scratches)
    4. Mariux

      Make personal power supply beam more powerful

      Wouldn't it be just easier getting a power reactor?
    5. Mariux

      Coloured Missile Trails

      Maybe the trail color would be slightly lighter then the missile "glow"? That way there could be a little contrast.
    6. Mariux

      Starmade Ship Showcases

      Can't wait to see my ship!
    7. Mariux

      StarMade 0.16 - Crafting and BattleMode

      There's a bug where I can't link factory blocks to each other...
    8. Mariux

      Big ships, small ships

      I've said it many times and I'll say it again The problem with big ships isn't their power, it's how easy it is to get your hands on them: a) Economy system isn't balanced yet: it has a lot of exploits like, for example, using cubatoms to make faction modules b) you can spawn in a deathstar in...
    9. Mariux

      CLOSED* CONTEST: Default Stations Submission

      Thanks, I'll try that again...
    10. Mariux

      CLOSED* CONTEST: Default Stations Submission

      That's it. I'm not working on this my station sucks compared to other's... Feels like I'm just wasting time.
    11. Mariux

      CLOSED* CONTEST: Default Stations Submission

      Still WIP, will add some detail later as well as improve the shape
    12. Mariux

      CLOSED* CONTEST: Default Stations Submission

      Off to a good start... What do ya'll think?
    13. Mariux

      Please revert/change thrust

      Yes please. That would be really cool. I have a much better solution for this issue. Let's make thrusters scale linearly (for exmple, 1 block gives 3 thrust no matter how many are on the ship) BUT the larger the ship the worse effects happen on large accelerations. Those effects can be screen...
    14. Mariux

      Please revert/change thrust

      Right now, we have thrust that scales up similarily to shields as of recent updates (large ships accelerate slower then small ones even with the same percentage of thrusters in total mass). This is a complete nonsense as it simply defies the laws of physics. Further more, it makes very large...
    15. Mariux

      The New Vecordean Fleetworks

      WB Vec!
    16. Mariux

      Remove linear dampening

      There is one important thing in games called immersion. If the player doesn't feel like he's in space, he won't enjoy it. I'm not saying that all games should be as reallistic as possible, but basic realism is required.
    17. Mariux

      Remove linear dampening

      If that module would make the ship stop when there's no player inside then yes. But another option would be to have a message displayed asking if you really want to exit the ship when it's moving faster then, let's say, 2 km/h. That would be much, MUCH simplier coding-wise.
    18. Mariux

      Remove linear dampening

      They would only slow down if they have any thrusters attatched to simulate the ship automatically "trying" to stop with it's own thrusters. Maybe the game would detect if the player ejects onto a block belonging to the ship he ejected from and wouldn't auto-stop.
    19. Mariux

      Stabilize Cloaking/Jamming

      This could also be done for severel defensive effects and thrusters so that we won't see that crazy jumping power meter